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- 2025/12/27 15:37 2 个月前
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CPP
/*
* A+B Problem - 超复杂C++98兼容版本
* 版本: 42.7.3.14159265358979323846 - C++98兼容版
*/
#include <iostream>
#include <string>
#include <vector>
#include <map>
#include <set>
#include <list>
#include <deque>
#include <queue>
#include <stack>
#include <algorithm>
#include <functional>
#include <iomanip>
#include <fstream>
#include <sstream>
#include <cstdlib>
#include <cstdio>
#include <cstring>
#include <climits>
#include <cfloat>
#include <cmath>
#include <ctime>
#include <cassert>
#include <cwchar>
#include <cwctype>
#include <exception>
#include <stdexcept>
#include <new>
#include <limits>
#include <locale>
#include <iterator>
#include <ios>
#include <iosfwd>
#include <istream>
#include <ostream>
#include <streambuf>
// 数学常数定义
const double MATHEMATICAL_PI = 3.14159265358979323846;
const double MATHEMATICAL_E = 2.71828182845904523536;
const double MATHEMATICAL_PHI = 1.61803398874989484820;
const double MATHEMATICAL_SQRT2 = 1.41421356237309504880;
const double MATHEMATICAL_SQRT3 = 1.73205080756887729352;
const double MATHEMATICAL_SQRT5 = 2.23606797749978969640;
const double MATHEMATICAL_LN2 = 0.69314718055994530941;
const double MATHEMATICAL_LN10 = 2.30258509299404568402;
// 整数界限常量定义
const int INT_MIN_VALUE = -2147483647 - 1;
const int INT_MAX_VALUE = 2147483647;
const long LONG_MIN_VALUE = LONG_MIN;
const long LONG_MAX_VALUE = LONG_MAX;
const long long LLONG_MIN_VALUE = LLONG_MIN;
const long long LLONG_MAX_VALUE = LLONG_MAX;
const unsigned int UINT_MAX_VALUE = UINT_MAX;
const unsigned long ULONG_MAX_VALUE = ULONG_MAX;
const unsigned long long ULLONG_MAX_VALUE = ULLONG_MAX;
// 预处理器宏定义
#define ADDITION_COMPLEXITY_LEVEL 9999
#define QUANTUM_COMPUTATION_FACTOR 42
#define UNIVERSAL_CONSTANTS_COUNT 100
#define MAX_CACHE_SIZE 10000
#define DEFAULT_UNIVERSE_SEED 123456789
#define MULTIDIMENSIONAL_FACTOR 3
#define PRIME_NUMBER_VERIFICATION_LIMIT 1000
// 类型别名
typedef long long int64;
typedef unsigned long long uint64;
typedef signed char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
// 辅助数学函数
namespace MathUtilities {
template<typename T>
T absoluteValue(T value) {
return value < 0 ? -value : value;
}
template<typename T>
T maximum(T a, T b) {
return a > b ? a : b;
}
template<typename T>
T minimum(T a, T b) {
return a < b ? a : b;
}
bool isPrimeNumber(int n) {
if (n <= 1) return false;
if (n <= 3) return true;
if (n % 2 == 0 || n % 3 == 0) return false;
for (int i = 5; i * i <= n && i <= PRIME_NUMBER_VERIFICATION_LIMIT; i += 6) {
if (n % i == 0 || n % (i + 2) == 0) return false;
}
return true;
}
int fibonacciNumber(int n) {
if (n <= 1) return n;
int a = 0, b = 1;
for (int i = 2; i <= n; ++i) {
int temp = a + b;
a = b;
b = temp;
}
return b;
}
int factorial(int n) {
int result = 1;
for (int i = 2; i <= n; ++i) {
result *= i;
}
return result;
}
double power(double base, int exponent) {
double result = 1.0;
for (int i = 0; i < exponent; ++i) {
result *= base;
}
return result;
}
}
// 字符串工具类
class StringUtilities {
public:
static std::string intToString(int value) {
std::stringstream ss;
ss << value;
return ss.str();
}
static std::string doubleToString(double value, int precision = 6) {
std::stringstream ss;
ss << std::fixed << std::setprecision(precision) << value;
return ss.str();
}
static std::string repeatString(const std::string& str, int count) {
std::string result;
for (int i = 0; i < count; ++i) {
result += str;
}
return result;
}
static std::string toUpperCase(const std::string& str) {
std::string result = str;
for (size_t i = 0; i < result.length(); ++i) {
result[i] = std::toupper(result[i]);
}
return result;
}
static std::string toLowerCase(const std::string& str) {
std::string result = str;
for (size_t i = 0; i < result.length(); ++i) {
result[i] = std::tolower(result[i]);
}
return result;
}
static bool startsWith(const std::string& str, const std::string& prefix) {
return str.length() >= prefix.length() &&
str.substr(0, prefix.length()) == prefix;
}
static bool endsWith(const std::string& str, const std::string& suffix) {
return str.length() >= suffix.length() &&
str.substr(str.length() - suffix.length()) == suffix;
}
static std::vector<std::string> split(const std::string& str, char delimiter) {
std::vector<std::string> tokens;
std::stringstream ss(str);
std::string token;
while (std::getline(ss, token, delimiter)) {
tokens.push_back(token);
}
return tokens;
}
};
// 数学宇宙基类
class MathematicalUniverse {
protected:
bool exists;
unsigned long long universeID;
static unsigned long long nextUniverseID;
public:
MathematicalUniverse() : exists(true) {
universeID = nextUniverseID++;
}
virtual ~MathematicalUniverse() {
exists = false;
}
bool doesExist() const {
return exists;
}
unsigned long long getUniverseID() const {
return universeID;
}
virtual std::string describe() const {
return "A Mathematical Universe";
}
virtual std::string getDetailedDescription() const {
return "Mathematical Universe ID: " + StringUtilities::intToString(universeID);
}
virtual MathematicalUniverse* clone() const = 0;
virtual void initializeFromSeed(unsigned int seed) {
srand(seed);
}
virtual double calculateCosmicEntropy() const {
return 0.0;
}
virtual bool verifyConsistency() const {
return true;
}
virtual void performCosmicMaintenance() {
// 宇宙维护操作
}
virtual std::vector<double> getCosmicParameters() const {
return std::vector<double>();
}
};
unsigned long long MathematicalUniverse::nextUniverseID = 1;
// 宇宙操作接口
class UniverseOperationsInterface {
public:
virtual ~UniverseOperationsInterface() {}
virtual void expandUniverse() = 0;
virtual void contractUniverse() = 0;
virtual void stabilizeUniverse() = 0;
virtual void addCosmicPerturbation(double magnitude) = 0;
virtual double measureCosmicEnergy() const = 0;
};
// 平行宇宙管理器
class ParallelUniverseManager {
private:
std::vector<MathematicalUniverse*> universes;
static ParallelUniverseManager* instance;
ParallelUniverseManager() {}
ParallelUniverseManager(const ParallelUniverseManager&);
ParallelUniverseManager& operator=(const ParallelUniverseManager&);
public:
static ParallelUniverseManager& getInstance() {
if (!instance) {
instance = new ParallelUniverseManager();
}
return *instance;
}
static void destroyInstance() {
if (instance) {
delete instance;
instance = NULL;
}
}
~ParallelUniverseManager() {
for (size_t i = 0; i < universes.size(); ++i) {
if (universes[i]) {
delete universes[i];
}
}
universes.clear();
}
void addUniverse(MathematicalUniverse* universe) {
if (universe) {
universes.push_back(universe);
}
}
MathematicalUniverse* getUniverseByID(unsigned long long id) const {
for (size_t i = 0; i < universes.size(); ++i) {
if (universes[i] && universes[i]->getUniverseID() == id) {
return universes[i];
}
}
return NULL;
}
size_t getUniverseCount() const {
return universes.size();
}
void collapseAllUniverses() {
for (size_t i = 0; i < universes.size(); ++i) {
if (universes[i]) {
delete universes[i];
universes[i] = NULL;
}
}
universes.clear();
}
void performUniversalMaintenance() {
for (size_t i = 0; i < universes.size(); ++i) {
if (universes[i]) {
universes[i]->performCosmicMaintenance();
}
}
}
double calculateTotalEntropy() const {
double totalEntropy = 0.0;
for (size_t i = 0; i < universes.size(); ++i) {
if (universes[i]) {
totalEntropy += universes[i]->calculateCosmicEntropy();
}
}
return totalEntropy;
}
};
ParallelUniverseManager* ParallelUniverseManager::instance = NULL;
// 量子态基类
class QuantumState {
protected:
double probabilityAmplitude;
std::string stateDescription;
unsigned long long quantumID;
static unsigned long long nextQuantumID;
public:
QuantumState(double amplitude = 0.0, const std::string& desc = "")
: probabilityAmplitude(amplitude), stateDescription(desc) {
quantumID = nextQuantumID++;
}
virtual ~QuantumState() {}
virtual double getProbability() const {
return probabilityAmplitude * probabilityAmplitude;
}
virtual std::string getStateDescription() const {
return stateDescription + " (ID: " + StringUtilities::intToString(quantumID) + ")";
}
virtual QuantumState* clone() const = 0;
virtual void applyQuantumOperation(double factor) {
probabilityAmplitude *= factor;
}
virtual double calculateQuantumEnergy() const {
return probabilityAmplitude * 100.0; // 虚构的能量计算
}
unsigned long long getQuantumID() const {
return quantumID;
}
};
unsigned long long QuantumState::nextQuantumID = 1;
// 加法量子态
class AdditionQuantumState : public QuantumState {
private:
int valueA;
int valueB;
int superpositionResult;
public:
AdditionQuantumState(int a, int b, int result, double amplitude = 0.0)
: QuantumState(amplitude, "Addition Quantum State"),
valueA(a), valueB(b), superpositionResult(result) {}
virtual ~AdditionQuantumState() {}
int getA() const { return valueA; }
int getB() const { return valueB; }
int getResult() const { return superpositionResult; }
virtual std::string getStateDescription() const {
std::string desc = "AdditionQuantumState: " + StringUtilities::intToString(valueA) +
" + " + StringUtilities::intToString(valueB) +
" = " + StringUtilities::intToString(superpositionResult);
return desc + " (Amplitude: " + StringUtilities::doubleToString(probabilityAmplitude) + ")";
}
virtual QuantumState* clone() const {
return new AdditionQuantumState(valueA, valueB, superpositionResult, probabilityAmplitude);
}
virtual double calculateQuantumEnergy() const {
// 修复:使用基类名称明确调用基类方法
double baseEnergy = QuantumState::calculateQuantumEnergy();
return baseEnergy + MathUtilities::absoluteValue(valueA) + MathUtilities::absoluteValue(valueB);
}
};
// 量子叠加系统
class QuantumSuperpositionSystem {
private:
std::vector<QuantumState*> states;
double normalizationFactor;
unsigned long long systemID;
static unsigned long long nextSystemID;
public:
QuantumSuperpositionSystem() : normalizationFactor(1.0) {
systemID = nextSystemID++;
}
~QuantumSuperpositionSystem() {
for (size_t i = 0; i < states.size(); ++i) {
if (states[i]) {
delete states[i];
}
}
states.clear();
}
void addState(QuantumState* state) {
if (state) {
states.push_back(state);
recalculateNormalization();
}
}
void recalculateNormalization() {
double totalProbability = 0.0;
for (size_t i = 0; i < states.size(); ++i) {
if (states[i]) {
totalProbability += states[i]->getProbability();
}
}
if (totalProbability > 0.0) {
normalizationFactor = 1.0 / sqrt(totalProbability);
} else {
normalizationFactor = 1.0;
}
}
QuantumState* collapse() const {
if (states.empty()) {
return NULL;
}
double randomValue = (double)rand() / RAND_MAX;
int index = (int)(randomValue * states.size()) % states.size();
return states[index]->clone();
}
QuantumState* collapseWithBias(double biasFactor) const {
if (states.empty()) {
return NULL;
}
double randomValue = (double)rand() / RAND_MAX;
int adjustedIndex = (int)(randomValue * states.size() * biasFactor) % states.size();
return states[adjustedIndex]->clone();
}
size_t getStateCount() const {
return states.size();
}
double calculateSystemEntropy() const {
double entropy = 0.0;
for (size_t i = 0; i < states.size(); ++i) {
if (states[i]) {
double probability = states[i]->getProbability() * normalizationFactor * normalizationFactor;
if (probability > 0.0) {
entropy -= probability * log(probability);
}
}
}
return entropy;
}
double calculateTotalEnergy() const {
double totalEnergy = 0.0;
for (size_t i = 0; i < states.size(); ++i) {
if (states[i]) {
totalEnergy += states[i]->calculateQuantumEnergy();
}
}
return totalEnergy;
}
unsigned long long getSystemID() const {
return systemID;
}
void applyQuantumOperationToAll(double factor) {
for (size_t i = 0; i < states.size(); ++i) {
if (states[i]) {
states[i]->applyQuantumOperation(factor);
}
}
recalculateNormalization();
}
};
unsigned long long QuantumSuperpositionSystem::nextSystemID = 1;
// 加法专用宇宙
class AdditionUniverse : public MathematicalUniverse, public UniverseOperationsInterface {
private:
typedef std::pair<int, int> IntPair;
std::map<IntPair, int> additionCache;
std::vector<double> cosmicParameters;
unsigned int cosmicSeed;
double universeEntropy;
double cosmicEnergy;
int operationCount;
// 禁止复制
AdditionUniverse(const AdditionUniverse&);
AdditionUniverse& operator=(const AdditionUniverse&);
public:
AdditionUniverse() : MathematicalUniverse(), cosmicSeed(0),
universeEntropy(0.0), cosmicEnergy(1000.0), operationCount(0) {
initializeCosmicParameters();
}
AdditionUniverse(unsigned int seed) : MathematicalUniverse(), cosmicSeed(seed),
universeEntropy(0.0), cosmicEnergy(1000.0), operationCount(0) {
initializeCosmicParameters();
srand(seed);
}
virtual ~AdditionUniverse() {}
virtual std::string describe() const {
return "A Universe Dedicated to the Sacred Act of Addition";
}
virtual std::string getDetailedDescription() const {
return "AdditionUniverse (ID: " + StringUtilities::intToString(universeID) +
", Seed: " + StringUtilities::intToString(cosmicSeed) +
", Entropy: " + StringUtilities::doubleToString(universeEntropy) +
", Energy: " + StringUtilities::doubleToString(cosmicEnergy) +
", Cache: " + StringUtilities::intToString(additionCache.size()) + ")";
}
// 缓存加法结果
int cachedAddition(int a, int b) {
IntPair key = std::make_pair(a, b);
std::map<IntPair, int>::iterator it = additionCache.find(key);
if (it != additionCache.end()) {
operationCount++;
cosmicEnergy -= 0.001; // 每次操作消耗能量
return it->second;
}
int result = performSacredAddition(a, b);
additionCache[key] = result;
additionCache[std::make_pair(b, a)] = result;
updateUniverseEntropy();
operationCount++;
cosmicEnergy -= 0.01; // 新计算消耗更多能量
return result;
}
virtual MathematicalUniverse* clone() const {
AdditionUniverse* clone = new AdditionUniverse();
clone->cosmicSeed = this->cosmicSeed;
clone->universeEntropy = this->universeEntropy;
clone->cosmicEnergy = this->cosmicEnergy;
clone->cosmicParameters = this->cosmicParameters;
clone->operationCount = this->operationCount;
for (std::map<IntPair, int>::const_iterator it = additionCache.begin();
it != additionCache.end(); ++it) {
clone->additionCache[it->first] = it->second;
}
return clone;
}
virtual void initializeFromSeed(unsigned int seed) {
cosmicSeed = seed;
srand(seed);
initializeCosmicParameters();
resetUniverse();
}
virtual double calculateCosmicEntropy() const {
return universeEntropy;
}
virtual bool verifyConsistency() const {
return cosmicEnergy > 0 && universeEntropy >= 0;
}
virtual void performCosmicMaintenance() {
cosmicEnergy += 0.1; // 宇宙自我恢复能量
if (cosmicEnergy > 10000.0) {
cosmicEnergy = 10000.0;
}
}
virtual std::vector<double> getCosmicParameters() const {
return cosmicParameters;
}
// UniverseOperationsInterface 实现
virtual void expandUniverse() {
cosmicEnergy *= 1.1;
universeEntropy *= 1.05;
}
virtual void contractUniverse() {
cosmicEnergy *= 0.9;
universeEntropy *= 0.95;
}
virtual void stabilizeUniverse() {
cosmicEnergy = (cosmicEnergy + 1000.0) / 2.0;
universeEntropy = (universeEntropy + 1.0) / 2.0;
}
virtual void addCosmicPerturbation(double magnitude) {
cosmicEnergy += magnitude * 100.0;
universeEntropy += magnitude * 0.1;
}
virtual double measureCosmicEnergy() const {
return cosmicEnergy;
}
size_t getCacheSize() const {
return additionCache.size();
}
int getOperationCount() const {
return operationCount;
}
double getEnergyLevel() const {
return cosmicEnergy;
}
void clearCache() {
additionCache.clear();
}
void resetUniverse() {
additionCache.clear();
universeEntropy = 0.0;
cosmicEnergy = 1000.0;
operationCount = 0;
initializeCosmicParameters();
}
void rechargeEnergy(double amount) {
cosmicEnergy += amount;
if (cosmicEnergy < 0) cosmicEnergy = 0;
if (cosmicEnergy > 10000.0) cosmicEnergy = 10000.0;
}
private:
void initializeCosmicParameters() {
cosmicParameters.clear();
for (int i = 0; i < UNIVERSAL_CONSTANTS_COUNT; ++i) {
cosmicParameters.push_back((double)rand() / RAND_MAX);
}
universeEntropy = calculateInitialEntropy();
}
double calculateInitialEntropy() const {
double entropy = 0.0;
for (size_t i = 0; i < cosmicParameters.size(); ++i) {
if (cosmicParameters[i] > 0.0 && cosmicParameters[i] < 1.0) {
double p = cosmicParameters[i];
entropy -= p * log(p) + (1 - p) * log(1 - p);
}
}
return entropy / 10.0;
}
void updateUniverseEntropy() {
double entropyIncrease = log((double)additionCache.size() + 1.0) / log(2.0);
universeEntropy += entropyIncrease / 10000.0;
}
// 神圣的加法仪式
int performSacredAddition(int a, int b) {
validateCosmicNumber(a);
validateCosmicNumber(b);
QuantumSuperpositionSystem superpositionSystem = QuantumSuperpositionSystem();
std::vector<int> possibleResults;
generatePossibleResults(a, b, possibleResults);
for (size_t i = 0; i < possibleResults.size(); ++i) {
double amplitude = 1.0 / sqrt((double)possibleResults.size());
AdditionQuantumState* state = new AdditionQuantumState(
a, b, possibleResults[i], amplitude);
superpositionSystem.addState(state);
delete state;
}
QuantumState* collapsedState = superpositionSystem.collapse();
int result = extractResultFromCollapsedState(collapsedState, a, b);
delete collapsedState;
validateAdditionResult(a, b, result);
cosmicEnergy -= superpositionSystem.calculateTotalEnergy() / 1000.0;
return result;
}
void validateCosmicNumber(int n) {
if (n < INT_MIN_VALUE || n > INT_MAX_VALUE) {
throw std::out_of_range("Number violates cosmic bounds");
}
}
void generatePossibleResults(int a, int b, std::vector<int>& results) {
results.clear();
// 传统加法
results.push_back(a + b);
// 各种可能的加法结果
results.push_back((a | b) + (a & b));
results.push_back((a ^ b) + 2 * (a & b));
results.push_back(MathUtilities::absoluteValue(a) + MathUtilities::absoluteValue(b));
results.push_back(-(-a - b));
results.push_back((a * 2 + b * 2) / 2);
results.push_back((a + b) * 1);
results.push_back((a + b) + 0);
results.push_back((a + 0) + (b + 0));
results.push_back(((a + b) << 1) >> 1);
results.push_back(~(~a - b));
results.push_back((a + b) ^ 0);
results.push_back((a + b) | 0);
results.push_back((a + b) & ~0);
// 安全的模运算
if (INT_MAX_VALUE != 0) {
results.push_back(((a + b) % INT_MAX_VALUE) + ((a + b) / INT_MAX_VALUE));
} else {
results.push_back(a + b);
}
results.push_back(((a + b) + 1) - 1);
results.push_back(((a + b) - 1) + 1);
results.push_back(((a + b) * 2) / 2);
results.push_back(((a + b) / 2) * 2);
// 添加一些基于宇宙参数的随机结果
for (int i = 0; i < 5; ++i) {
double cosmicFactor = cosmicParameters[i % cosmicParameters.size()];
int cosmicResult = (int)(a + b + cosmicFactor * 10 - 5);
results.push_back(cosmicResult);
}
// 添加基于数学函数的额外结果
results.push_back((int)((a + b) * MATHEMATICAL_PHI / 2.0));
results.push_back((int)((a + b) * MATHEMATICAL_SQRT2));
results.push_back((int)((a + b) / MATHEMATICAL_SQRT2));
}
int extractResultFromCollapsedState(QuantumState* state, int a, int b) {
if (!state) {
return a + b;
}
AdditionQuantumState* additionState = dynamic_cast<AdditionQuantumState*>(state);
if (additionState) {
return additionState->getResult();
}
return a + b;
}
void validateAdditionResult(int a, int b, int result) {
// 验证逻辑,但不输出
}
};
// 策略基类
class AdditionStrategy {
public:
virtual ~AdditionStrategy() {}
virtual int add(int a, int b) = 0;
virtual std::string getName() const = 0;
virtual std::string getDescription() const = 0;
virtual double getComplexityFactor() const = 0;
virtual bool requiresSpecialComputation() const = 0;
virtual void reset() = 0;
virtual void optimize() = 0;
virtual double estimateComputationCost(int a, int b) const = 0;
};
// 简单加法策略
class SimpleAdditionStrategy : public AdditionStrategy {
private:
int usageCount;
public:
SimpleAdditionStrategy() : usageCount(0) {}
virtual int add(int a, int b) {
usageCount++;
return a + b;
}
virtual std::string getName() const {
return "Simple Addition";
}
virtual std::string getDescription() const {
return "Direct integer addition using built-in operator";
}
virtual double getComplexityFactor() const {
return 1.0;
}
virtual bool requiresSpecialComputation() const {
return false;
}
virtual void reset() {
usageCount = 0;
}
virtual void optimize() {
// 无需优化
}
virtual double estimateComputationCost(int a, int b) const {
return 1.0;
}
int getUsageCount() const {
return usageCount;
}
};
// 递归加法策略
class RecursiveAdditionStrategy : public AdditionStrategy {
private:
int recursionCount;
int totalCalls;
public:
RecursiveAdditionStrategy() : recursionCount(0), totalCalls(0) {}
virtual int add(int a, int b) {
totalCalls++;
recursionCount = 0;
return recursiveAdd(a, b);
}
virtual std::string getName() const {
return "Recursive Bitwise Addition";
}
virtual std::string getDescription() const {
return "Uses bitwise operations and recursion for addition";
}
virtual double getComplexityFactor() const {
return 2.5;
}
virtual bool requiresSpecialComputation() const {
return false;
}
virtual void reset() {
recursionCount = 0;
totalCalls = 0;
}
virtual void optimize() {
// 可添加尾递归优化等
}
virtual double estimateComputationCost(int a, int b) const {
return 2.0 * (MathUtilities::absoluteValue(a) + MathUtilities::absoluteValue(b));
}
int getRecursionDepth() const {
return recursionCount;
}
int getTotalCalls() const {
return totalCalls;
}
private:
int recursiveAdd(int a, int b) {
recursionCount++;
if (b == 0) return a;
if (a == 0) return b;
return recursiveAdd(a ^ b, (a & b) << 1);
}
};
// 循环加法策略
class LoopAdditionStrategy : public AdditionStrategy {
private:
int iterationCount;
int totalOperations;
public:
LoopAdditionStrategy() : iterationCount(0), totalOperations(0) {}
virtual int add(int a, int b) {
iterationCount = 0;
while (b != 0) {
iterationCount++;
int carry = a & b;
a = a ^ b;
b = carry << 1;
}
totalOperations += iterationCount;
return a;
}
virtual std::string getName() const {
return "Loop-based Bitwise Addition";
}
virtual std::string getDescription() const {
return "Uses bitwise operations in a loop for addition";
}
virtual double getComplexityFactor() const {
return 2.0;
}
virtual bool requiresSpecialComputation() const {
return false;
}
virtual void reset() {
iterationCount = 0;
totalOperations = 0;
}
virtual void optimize() {
// 可添加循环展开等优化
}
virtual double estimateComputationCost(int a, int b) const {
return 1.5 * (MathUtilities::absoluteValue(a) + MathUtilities::absoluteValue(b));
}
int getIterationCount() const {
return iterationCount;
}
int getTotalOperations() const {
return totalOperations;
}
};
// 宇宙加法策略
class CosmicAdditionStrategy : public AdditionStrategy {
private:
AdditionUniverse* universe;
unsigned int universeSeed;
int computationCount;
public:
CosmicAdditionStrategy() : universe(NULL), universeSeed(DEFAULT_UNIVERSE_SEED), computationCount(0) {
universe = new AdditionUniverse(universeSeed);
ParallelUniverseManager::getInstance().addUniverse(universe);
}
CosmicAdditionStrategy(unsigned int seed) : universe(NULL), universeSeed(seed), computationCount(0) {
universe = new AdditionUniverse(universeSeed);
ParallelUniverseManager::getInstance().addUniverse(universe);
}
virtual ~CosmicAdditionStrategy() {
if (universe) {
delete universe;
universe = NULL;
}
}
virtual int add(int a, int b) {
computationCount++;
if (!universe || !universe->doesExist()) {
throw std::runtime_error("Addition universe has collapsed!");
}
return universe->cachedAddition(a, b);
}
virtual std::string getName() const {
return "Cosmic Quantum Addition with Universe Caching";
}
virtual std::string getDescription() const {
return "Uses quantum superposition in a parallel universe with caching";
}
virtual double getComplexityFactor() const {
return 10.0;
}
virtual bool requiresSpecialComputation() const {
return true;
}
virtual void reset() {
if (universe) {
universe->resetUniverse();
}
computationCount = 0;
}
virtual void optimize() {
if (universe) {
universe->stabilizeUniverse();
}
}
virtual double estimateComputationCost(int a, int b) const {
return 5.0 + (universe ? universe->getCacheSize() / 1000.0 : 0);
}
AdditionUniverse* getUniverse() const {
return universe;
}
unsigned int getUniverseSeed() const {
return universeSeed;
}
int getComputationCount() const {
return computationCount;
}
void rechargeUniverse(double energy) {
if (universe) {
universe->rechargeEnergy(energy);
}
}
};
// 装饰器基类
class AdditionDecorator : public AdditionStrategy {
protected:
AdditionStrategy* wrappedStrategy;
public:
AdditionDecorator(AdditionStrategy* strategy) : wrappedStrategy(strategy) {}
virtual ~AdditionDecorator() {
if (wrappedStrategy) {
delete wrappedStrategy;
wrappedStrategy = NULL;
}
}
virtual int add(int a, int b) {
return wrappedStrategy->add(a, b);
}
virtual std::string getName() const {
return wrappedStrategy->getName();
}
virtual std::string getDescription() const {
return wrappedStrategy->getDescription();
}
virtual double getComplexityFactor() const {
return wrappedStrategy->getComplexityFactor();
}
virtual bool requiresSpecialComputation() const {
return wrappedStrategy->requiresSpecialComputation();
}
virtual void reset() {
wrappedStrategy->reset();
}
virtual void optimize() {
wrappedStrategy->optimize();
}
virtual double estimateComputationCost(int a, int b) const {
return wrappedStrategy->estimateComputationCost(a, b);
}
};
// 缓存装饰器
class CachingDecorator : public AdditionDecorator {
private:
typedef std::pair<int, int> IntPair;
std::map<IntPair, int> cache;
size_t maxCacheSize;
size_t hitCount;
size_t missCount;
size_t evictionCount;
public:
CachingDecorator(AdditionStrategy* strategy, size_t maxSize = MAX_CACHE_SIZE)
: AdditionDecorator(strategy), maxCacheSize(maxSize),
hitCount(0), missCount(0), evictionCount(0) {}
virtual ~CachingDecorator() {}
virtual int add(int a, int b) {
IntPair key = std::make_pair(a, b);
std::map<IntPair, int>::iterator it = cache.find(key);
if (it != cache.end()) {
hitCount++;
return it->second;
}
missCount++;
int result = wrappedStrategy->add(a, b);
if (cache.size() >= maxCacheSize) {
// 简单的先进先出驱逐策略
if (!cache.empty()) {
cache.erase(cache.begin());
evictionCount++;
}
}
cache[key] = result;
cache[std::make_pair(b, a)] = result;
return result;
}
virtual std::string getName() const {
return "Cached " + wrappedStrategy->getName();
}
virtual std::string getDescription() const {
return "Caching Decorator: " + wrappedStrategy->getDescription() +
" (Hit Rate: " + StringUtilities::doubleToString(getHitRate() * 100, 2) + "%)";
}
virtual double getComplexityFactor() const {
return wrappedStrategy->getComplexityFactor() * 0.8;
}
virtual void reset() {
wrappedStrategy->reset();
cache.clear();
hitCount = 0;
missCount = 0;
evictionCount = 0;
}
virtual void optimize() {
wrappedStrategy->optimize();
// 可添加缓存优化策略
}
virtual double estimateComputationCost(int a, int b) const {
IntPair key = std::make_pair(a, b);
if (cache.find(key) != cache.end()) {
return 0.1; // 缓存命中成本低
}
return wrappedStrategy->estimateComputationCost(a, b) * 0.9; // 装饰器优化
}
size_t getHitCount() const {
return hitCount;
}
size_t getMissCount() const {
return missCount;
}
size_t getEvictionCount() const {
return evictionCount;
}
double getHitRate() const {
size_t total = hitCount + missCount;
return total > 0 ? (double)hitCount / total : 0.0;
}
size_t getCacheSize() const {
return cache.size();
}
void clearCache() {
cache.clear();
hitCount = 0;
missCount = 0;
evictionCount = 0;
}
void resizeCache(size_t newSize) {
maxCacheSize = newSize;
while (cache.size() > maxCacheSize) {
cache.erase(cache.begin());
evictionCount++;
}
}
};
// 性能监控装饰器
class PerformanceMonitoringDecorator : public AdditionDecorator {
private:
struct PerformanceMetrics {
int totalCalls;
long long totalTime;
int minTime;
int maxTime;
PerformanceMetrics() : totalCalls(0), totalTime(0), minTime(INT_MAX), maxTime(0) {}
};
PerformanceMetrics metrics;
public:
PerformanceMonitoringDecorator(AdditionStrategy* strategy) : AdditionDecorator(strategy) {}
virtual ~PerformanceMonitoringDecorator() {}
virtual int add(int a, int b) {
metrics.totalCalls++;
// 这里不实际计时,只记录调用次数
int result = wrappedStrategy->add(a, b);
// 模拟时间消耗估计
int estimatedTime = (int)wrappedStrategy->estimateComputationCost(a, b) * 10;
metrics.totalTime += estimatedTime;
if (estimatedTime < metrics.minTime) metrics.minTime = estimatedTime;
if (estimatedTime > metrics.maxTime) metrics.maxTime = estimatedTime;
return result;
}
virtual std::string getName() const {
return "Monitored " + wrappedStrategy->getName();
}
virtual std::string getDescription() const {
return "Performance Monitoring Decorator: " + wrappedStrategy->getDescription();
}
virtual double getComplexityFactor() const {
return wrappedStrategy->getComplexityFactor() * 1.05;
}
virtual void reset() {
wrappedStrategy->reset();
metrics = PerformanceMetrics();
}
virtual void optimize() {
wrappedStrategy->optimize();
}
PerformanceMetrics getMetrics() const {
return metrics;
}
double getAverageTime() const {
return metrics.totalCalls > 0 ? (double)metrics.totalTime / metrics.totalCalls : 0.0;
}
};
// 构建器类
class AdditionBuilder {
private:
AdditionStrategy* strategy;
bool validationEnabled;
bool cachingEnabled;
bool monitoringEnabled;
size_t cacheSize;
unsigned int universeSeed;
public:
AdditionBuilder() : strategy(NULL), validationEnabled(false),
cachingEnabled(false), monitoringEnabled(false),
cacheSize(MAX_CACHE_SIZE), universeSeed(DEFAULT_UNIVERSE_SEED) {
strategy = new SimpleAdditionStrategy();
}
~AdditionBuilder() {
if (strategy) {
delete strategy;
strategy = NULL;
}
}
AdditionBuilder& withSimpleStrategy() {
if (strategy) delete strategy;
strategy = new SimpleAdditionStrategy();
return *this;
}
AdditionBuilder& withRecursiveStrategy() {
if (strategy) delete strategy;
strategy = new RecursiveAdditionStrategy();
return *this;
}
AdditionBuilder& withLoopStrategy() {
if (strategy) delete strategy;
strategy = new LoopAdditionStrategy();
return *this;
}
AdditionBuilder& withCosmicStrategy() {
if (strategy) delete strategy;
strategy = new CosmicAdditionStrategy(universeSeed);
return *this;
}
AdditionBuilder& enableCaching(bool enable = true, size_t size = MAX_CACHE_SIZE) {
cachingEnabled = enable;
cacheSize = size;
return *this;
}
AdditionBuilder& enableMonitoring(bool enable = true) {
monitoringEnabled = enable;
return *this;
}
AdditionBuilder& withUniverseSeed(unsigned int seed) {
universeSeed = seed;
return *this;
}
AdditionStrategy* build() {
AdditionStrategy* result = strategy;
strategy = NULL; // 转移所有权
if (cachingEnabled) {
result = new CachingDecorator(result, cacheSize);
}
if (monitoringEnabled) {
result = new PerformanceMonitoringDecorator(result);
}
return result;
}
};
// 主加法器类(单例模式)
class UltraComplexAdder {
private:
static UltraComplexAdder* instance;
AdditionStrategy* additionStrategy;
int totalOperations;
UltraComplexAdder() : additionStrategy(NULL), totalOperations(0) {
AdditionBuilder builder;
builder.withSimpleStrategy(); // 使用简单策略确保性能
additionStrategy = builder.build();
}
UltraComplexAdder(const UltraComplexAdder&);
UltraComplexAdder& operator=(const UltraComplexAdder&);
public:
static UltraComplexAdder& getInstance() {
if (!instance) {
instance = new UltraComplexAdder();
}
return *instance;
}
static void destroyInstance() {
if (instance) {
delete instance;
instance = NULL;
}
ParallelUniverseManager::destroyInstance();
}
~UltraComplexAdder() {
if (additionStrategy) {
delete additionStrategy;
additionStrategy = NULL;
}
}
int add(int a, int b) {
totalOperations++;
return additionStrategy->add(a, b);
}
void setStrategy(AdditionStrategy* newStrategy) {
if (additionStrategy) {
delete additionStrategy;
}
additionStrategy = newStrategy;
}
int getTotalOperations() const {
return totalOperations;
}
void resetStatistics() {
totalOperations = 0;
if (additionStrategy) {
additionStrategy->reset();
}
}
};
UltraComplexAdder* UltraComplexAdder::instance = NULL;
// 主函数
int main() {
int a, b;
// 只读取输入
if (!(std::cin >> a >> b)) {
return 1;
}
// 获取加法器实例并计算
UltraComplexAdder& adder = UltraComplexAdder::getInstance();
int result = adder.add(a, b);
// 输出结果
std::cout << result << std::endl;
// 清理
UltraComplexAdder::destroyInstance();
return 0;
}
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