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暴肝!极限复原windows11!

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2025/12/02 11:57
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windows11 v0.3

小游戏乐园写完了
CPP
#include <bits/stdc++.h>
#include <Windows.h>
#include <winternl.h>
#include <thread>
#include <chrono>
#include <conio.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
#define WIDTH 40
#define HEIGHT 20
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define S(i) Sleep(i);
using namespace std;
//请跳至第 552 行
int YYGS = 13, XZYY = 0;
bool HPJY_XZ;
struct YingYong{
	string YY_name;
	int YY_idx;
}yy[114514];
void BKGG() {
	system("cls");
	cout << "---------------新人须知---------------\n";
	cout << "1.没有还原完全。       2.作者实力有限。\n";
	cout << "3.输入tfcmp锁屏。      4.音量目前无法调节,\n";
	cout << "4.只有开音量和不开音量的区分。\n";
	cout << "5.大部分情况下输入字母类时都是不区分大小写的。\n";
	cout << "6.右键截屏。(只是弹窗的截屏,不是你的电脑啦)\n";
	cout << "7.游戏为hxydz原创。如有转载请告知:\n";
	cout << "https://www.luogu.com.cn/chat?uid=1083835\n";
	cout << "                                         ←\n";
	cout << "update at 2025/8/29:第6条暂时移除。\n";
	system("pause");
}
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum eDirection dir;
long long now_time = 0, start_time = 0;
time_t start = 0, finish = 0;
bool ksjs = false;
int _x = 6, _y = 1;//图形生成位置
int ImAge[114514];
int mp[30][16] = { 0 };

int sharp[20][8] = {
	{0,0,0,0,0,0,0,0},
	//I形
	{0,0,0,1,0,2,0,3},
	{0,0,1,0,2,0,3,0},
	//■形
	{0,0,1,0,0,1,1,1},
	//L形
	{0,0,0,1,0,2,1,2},
	{0,0,0,1,1,0,2,0},
	{0,0,1,0,1,1,1,2},
	{0,1,1,1,2,0,2,1},
	//J形
	{0,2,1,0,1,1,1,2},
	{0,0,0,1,1,1,2,1},
	{0,0,0,1,0,2,1,0},
	{0,0,1,0,2,0,2,1},
	//Z形
	{0,0,1,0,1,1,2,1},
	{0,1,0,2,1,0,1,1},
	//S形
	{0,1,1,0,1,1,2,0},
	{0,0,0,1,1,1,1,2},
	//T形
	{0,1,1,0,1,1,2,1},
	{0,0,0,1,0,2,1,1},
	{0,0,1,0,1,1,2,0},
	{0,1,1,0,1,1,1,2}
};


class Game {
	public:
		int score;//游戏分数
		int _id;//图形编号
		int top;//最高点高度
		int speed;//下落速度

		Game();
		void showMenu();//显示菜单
		void showGround();//显示游戏界面
		void gameOver();//游戏结束界面
		void Run();//运行游戏
		void sharpDraw(int id, bool show = false);//绘制图形
		void keyControl();//键盘控制
		bool move(int dir, int id);//移动判断
		bool downSet(int id);//下落
		void Turn(int id);//旋转
		void clean();//消行
};

void SetPos(int i, int j) { //控制光标位置, 列, 行
	COORD pos = { i,j };
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

Game::Game() {
	score = 0;
	_id = 0;
	top = 58;
	speed = 1000;
}

void Game::showMenu() {
	for (int i = 0; i < 30; i++) {
		for (int j = 0; j < 26; j++) {
			if ((i == 0 || i == 29) || (j == 0 || j == 25)) {
				cout << "■";
			} else {
				cout << "  ";
			}
		}
		cout << endl;
	}

	SetPos(17, 8);
	cout << "俄 罗 斯 方 块" << endl;
	SetPos(13, 12);
	cout << "↑旋转方块  ↓加速下滑" << endl;
	SetPos(12, 14);
	cout << "← →左右移动  空格  暂停" << endl;
	SetPos(15, 20);
	cout << "0 退出  Enter 开始" << endl;

	while (1) {
		int select = _getch();
		if (select == 13) {
			system("cls");
			this->Run();
		} else if (select = 48) {
			system("cls");
			exit(0);
		}
	}
}

void Game::showGround() {
	for (int i = 0; i < 30; i++) {
		for (int j = 0; j < 26; j++) {
			if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15)) {
				cout << "■";
			} else if (i == 15 && j > 15) {
				cout << "■";
			} else {
				cout << "  ";
			}
		}
		cout << endl;
	}

	SetPos(31, 2);
	cout << "下 个图形" << endl;
	SetPos(31, 17);
	cout << "当 前得分" << endl;

	for (int i = 0; i < 30; i++) {
		for (int j = 0; j < 16; j++) {
			if ((i == 0 || i == 29) || (j == 0 || j == 15)) {
				mp[i][j] = 1;
			} else {
				mp[i][j] = 0;
			}
		}
	}
}

void Game::gameOver() {
	for (int i = 5; i < 15; i++) {
		SetPos(1, i);
		cout << "                            " << endl;
	}

	SetPos(8, 7);
	cout << "G a m e   O v e r" << endl;

	SetPos(3, 10);
	cout << "0 退出   Enter 重新开始" << endl;

	while (1) {
		int select = _getch();
		if (select == 13) {
			system("cls");
			this->Run();
		} else if (select == 48) {
			system("cls");
			exit(0);
		}
	}

}

void Game::Run() {
	score = 0;
	_id = 0;
	top = 58;
	_x = 6;
	_y = 1;
	showGround();
	start = clock();
	int new_id = rand() % 19 + 1;

	while (1) {
		sharpDraw(_id);
		keyControl();

		if (downSet(_id)) {
			sharpDraw(-new_id, 1);
			_id = new_id;
			new_id = rand() % 19 + 1;
			sharpDraw(new_id, 1);
			clean();
		}

		SetPos(34, 20);
		cout << score << endl;
	}
}

void Game::sharpDraw(int id, bool show) {
	int x, y;

	if (show == true) {
		if (id > 0) {
			for (int i = 0; i < 4; i++) {
				x = 19 + sharp[id][2 * i];
				y = 6 + sharp[id][2 * i + 1];
				SetPos(2 * x, y);
				cout << "■";
			}
		} else {
			for (int i = 0; i < 4; i++) {
				x = 19 + sharp[-id][2 * i];
				y = 6 + sharp[-id][2 * i + 1];
				SetPos(2 * x, y);
				cout << "  ";
			}
		}
		return;
	}


	if (id > 0) {
		for (int i = 0; i < 4; i++) {
			x = _x + sharp[id][2 * i];
			y = _y + sharp[id][2 * i + 1];
			SetPos(2 * x, y);
			cout << "■";
		}
	} else {
		for (int i = 0; i < 4; i++) {
			x = _x + sharp[-id][2 * i];
			y = _y + sharp[-id][2 * i + 1];
			SetPos(2 * x, y);
			cout << "  ";
		}
	}
	return;

}

bool Game::downSet(int id) {
	if (id == 0)
		return true;

	finish = clock();

	if (finish - start < speed) {
		return false;
	}

	start = clock();

	if (!move(DOWN, _id)) {
		int x, y;
		for (int i = 0; i < 4; i++) {
			x = _x + sharp[id][2 * i];
			y = _y + sharp[id][2 * i + 1];
			mp[y][x] = 1;

			if (y < top) {
				top = y;
			}
			if (top <= 1) {
				gameOver();
			}
		}
		_x = 6;
		_y = 1;
		return true;
	}

	sharpDraw(-id);
	_y++;
	sharpDraw(id);
	return false;
}

bool Game::move(int dir, int id) {
	int x, y;
	switch (dir) {
		case UP:
			for (int i = 0; i < 4; i++) {
				x = _x + sharp[id][2 * i];
				y = _y + sharp[id][2 * i + 1];
				if (mp[y][x] == 1) {
					return false;
				}
			}
			break;
		case DOWN: {
			for (int i = 0; i < 4; i++) {
				x = _x + sharp[id][2 * i];
				y = _y + sharp[id][2 * i + 1];
				if (mp[y + 1][x] == 1) {
					return false;
				}
			}
		}
		break;
		case RIGHT: {
			for (int i = 0; i < 4; i++) {
				x = _x + sharp[id][2 * i];
				y = _y + sharp[id][2 * i + 1];
				if (mp[y][x + 1] == 1) {
					return false;
				}
			}
		}
		break;
		case LEFT: {
			for (int i = 0; i < 4; i++) {
				x = _x + sharp[id][2 * i];
				y = _y + sharp[id][2 * i + 1];
				if (mp[y][x - 1] == 1) {
					return false;
				}
			}
		}
		break;
		default:
			break;
	}
	return true;
}

void Game::Turn(int id) {
	switch (id) {
		case 1:
			id++;
			break;
		case 2:
			id--;
			break;

		case 3:
			break;

		case 4:
			id++;
			break;
		case 5:
			id++;
			break;
		case 6:
			id++;
			break;
		case 7:
			id -= 3;
			break;

		case 8:
			id++;
			break;
		case 9:
			id++;
			break;
		case 10:
			id++;
			break;
		case 11:
			id -= 3;
			break;

		case 12:
			id++;
			break;
		case 13:
			id--;
			break;

		case 14:
			id++;
			break;
		case 15:
			id--;
			break;

		case 16:
			id++;
			break;
		case 17:
			id++;
			break;
		case 18:
			id++;
			break;
		case 19:
			id -= 3;
			break;

		default:
			break;
	}

	if (!move(UP, id)) {
		return;
	}

	sharpDraw(-_id);
	_id = id;
}

void Game::keyControl() {
	if (!_kbhit())
		return;

	int key = _getch();

	switch (key) {
		case 72:
			Turn(_id);
			break;
		case 80:
			if (move(DOWN, _id)) {
				sharpDraw(-_id);
				_y++;
			}
			break;
		case 75:
			if (move(LEFT, _id)) {
				sharpDraw(-_id);
				_x--;
			}
			break;
		case 77:
			if (move(RIGHT, _id)) {
				sharpDraw(-_id);
				_x++;
			}
			break;
		case 32: {
			for (int i = 5; i < 15; i++) {
				SetPos(1, i);
				cout << "                            " << endl;
			}

			SetPos(10, 7);
			cout << "游 戏 暂 停" << endl;

			SetPos(3, 10);
			cout << "0 返回菜单  回车 继续游戏" << endl;

			while (1) {
				int select = _getch();

				if (select == 13) {
					for (int i = 5; i < 15; i++) {
						SetPos(1, i);
						cout << "                            " << endl;
					}
					break;
				} else if (select == 48) {
					system("cls");
					showMenu();
				}
			}

		}
		default:
			break;
	}
}

void Game::clean() {
	int n = -1;
	int line = -1;
	while (1) {
		for (int i = 28; i > 0; i--) {
			for (int j = 1; j < 15; j++) {
				line = i;
				if (mp[i][j] == 0) {
					line = -1;
					break;
				}
			}
			if (line != -1)
				break;
		}

		if (line == -1)
			break;

		for (int i = line; i > 0; i--) {
			for (int j = 1; j < 15; j++) {
				if (i == 1)
					mp[i][j] = 0;
				else {
					mp[i][j] = mp[i - 1][j];
					SetPos(2 * j, i);
					if (mp[i][j] == 1)
						cout << "■";
					else
						cout << "  ";
				}
			}
		}
		top++;
		n++;
	}

	if (n >= 0) {
		score += n * n * 100 + 100;
		if (speed > 100)
			speed = 1000 - score / 10;
	}
}



void eluosi() {
	CONSOLE_CURSOR_INFO cursor;
	GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
	cursor.bVisible = 0;	//这四行用来设置光标不显示
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);

	srand((unsigned)time(NULL));

	Game game;
	game.showMenu();
}

string Com_name, PasWord, Key, Com_Key = "NULL";
char bj = '0', zt = '7';
bool Ms_Key = false, Sound = true;

// -------------------------- 仅修改此函数:添加分隔符,确保变量独立存储 --------------------------
void Save_Game() {
	ofstream out("Comptr.txt");
	// 使用空格作为分隔符,区分每个变量(字符串、字符、bool类型分别处理)
	out << Com_name << " "
	    << Com_Key << " "
	    << bj << " "
	    << zt << " "
	    << Ms_Key << " "
	    << Sound << " "
	    << now_time << " "
		<< start_time << " "
		<< ksjs << " "
		<< YYGS << " "
		<< XZYY << " "
		<< HPJY_XZ << endl;
	out.close();
}
void atikmdag_dce() {
	cout << "bro系统文件那么长,你真以为我会写啊\n";
	system("pause");
}
void New_Com() {
	cout << "欢迎使用Windows11!\n";
	Sleep(1000);
	cout << "1.创建计算机  2.登录计算机\n";
	int n;
	cin >> n;
	if (n == 1) {
		cout << "请输入你的计算机名称:";
		cin >> Com_name;
		PasWord = Com_name;  // 原逻辑:初始密码=计算机名,保留
		cout << "加载中...";
		S(750);
		cout << "\n请输入你的计算机密码:";
		cin >> Com_Key;
		Key = Com_Key;  // 原逻辑:Key同步为当前密码,保留
		cout << "OK!\n正在准备初始化中";
		Save_Game();  // 新建计算机后存档
		Sleep(200);
		for (int i = 1; i <= 100; i++) {
			yy[i].YY_name = "null";
			yy[i].YY_idx = 0;
		}
		cout << "-";
		Sleep(100);
		cout << "-";
		Sleep(100);
		cout << "-";
		Sleep(1250);
		cout << "----------";
		Sleep(200);
		cout << "---";
		Sleep(100);
		cout << "-";
		Sleep(100);
		cout << "-";
		Sleep(100);
		cout << "--";
		Sleep(100);
		cout << "\n初始化完成!\n";
		S(1400);
		system("cls");
	} else {
		cout << "读取数据中……";
		// -------------------------- 仅修改此部分:读取顺序与写入顺序一致,修正变量映射 --------------------------
		ifstream in("Comptr.txt");
		// 读取顺序必须与Save_Game()的写入顺序完全一致:Com_name → Com_Key → bj → zt → Ms_Key → Sound
		in >> Com_name   // 先读计算机名
		   >> Com_Key    // 再读密码(原Key变量同步为当前密码)
		   >> bj         // 背景色
		   >> zt         // 字体色
		   >> Ms_Key     // 鼠标键状态
		   >> Sound      // 声音状态
		   >> now_time   // 时间
		   >> start_time // 时间
		   >> start_time
		   >> ksjs
		   >> YYGS
		   >> XZYY
		   >> HPJY_XZ;
		// 原逻辑:PasWord=计算机名、Key=密码,保留此映射
		PasWord = Com_name;
		Key = Com_Key;
		in.close();
		// -------------------------- 读取逻辑修改结束 --------------------------
		S(rand() % 1001)
		cout << "读取数据成功!";
		S(1000);
		system("cls");
		cout << "欢迎回来," << Com_name << endl;  // 移除多余的Com_Key输出
		cout << "加载中.";
		S(750);
		system("cls");
		Sleep(300);
	}
}

// 以下所有函数均未修改,保持原逻辑不变
void Sett_clr() {
	cout << "0 = 黑色       8 = 灰色\n";
	cout << "1 = 蓝色       9 = 淡蓝色\n";
	cout << "2 = 绿色       A = 淡绿色\n";
	cout << "3 = 浅绿色     B = 淡浅绿色\n";
	cout << "4 = 红色       C = 淡红色\n";
	cout << "5 = 紫色       D = 淡紫色\n";
	cout << "6 = 黄色       E = 淡黄色\n";
	cout << "7 = 白色       F = 亮白色\n";
}
void Get_Clr() {
	if (bj == '0') {
		if (zt == '1') system("color 01");
		if (zt == '2') system("color 02");
		if (zt == '3') system("color 03");
		if (zt == '4') system("color 04");
		if (zt == '5') system("color 05");
		if (zt == '6') system("color 06");
		if (zt == '7') system("color 07");
		if (zt == '8') system("color 08");
		if (zt == '9') system("color 09");
		if (zt == 'a' || zt == 'A') system("color 0A");
		if (zt == 'b' || zt == 'B') system("color 0B");
		if (zt == 'c' || zt == 'C') system("color 0C");
		if (zt == 'd' || zt == 'D') system("color 0D");
		if (zt == 'e' || zt == 'E') system("color 0E");
		if (zt == 'f' || zt == 'F') system("color 0F");
	}
	if (bj == '1') {
		if (zt == '0') system("color 10");
		if (zt == '1') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '2') system("color 12");
		if (zt == '3') system("color 13");
		if (zt == '4') system("color 14");
		if (zt == '5') system("color 15");
		if (zt == '6') system("color 16");
		if (zt == '7') system("color 17");
		if (zt == '8') system("color 18");
		if (zt == '9') system("color 19");
		if (zt == 'a' || zt == 'A') system("color 1A");
		if (zt == 'b' || zt == 'B') system("color 1B");
		if (zt == 'c' || zt == 'C') system("color 1C");
		if (zt == 'd' || zt == 'D') system("color 1D");
		if (zt == 'e' || zt == 'E') system("color 1E");
		if (zt == 'f' || zt == 'F') system("color 1F");
	}
	if (bj == '2') {
		if (zt == '0') system("color 20");
		if (zt == '1') system("color 21");
		if (zt == '2') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '3') system("color 23");
		if (zt == '4') system("color 24");
		if (zt == '5') system("color 25");
		if (zt == '6') system("color 26");
		if (zt == '7') system("color 27");
		if (zt == '8') system("color 28");
		if (zt == '9') system("color 29");
		if (zt == 'a' || zt == 'A') system("color 2A");
		if (zt == 'b' || zt == 'B') system("color 2B");
		if (zt == 'c' || zt == 'C') system("color 2C");
		if (zt == 'd' || zt == 'D') system("color 2D");
		if (zt == 'e' || zt == 'E') system("color 2E");
		if (zt == 'f' || zt == 'F') system("color 2F");
	}
	if (bj == '3') {
		if (zt == '0') system("color 30");
		if (zt == '1') system("color 31");
		if (zt == '2') system("color 32");
		if (zt == '3') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '4') system("color 34");
		if (zt == '5') system("color 35");
		if (zt == '6') system("color 36");
		if (zt == '7') system("color 37");
		if (zt == '8') system("color 38");
		if (zt == '9') system("color 39");
		if (zt == 'a' || zt == 'A') system("color 3A");
		if (zt == 'b' || zt == 'B') system("color 3B");
		if (zt == 'c' || zt == 'C') system("color 3C");
		if (zt == 'd' || zt == 'D') system("color 3D");
		if (zt == 'e' || zt == 'E') system("color 3E");
		if (zt == 'f' || zt == 'F') system("color 3F");
	}
	if (bj == '4') {
		if (zt == '0') system("color 40");
		if (zt == '1') system("color 41");
		if (zt == '2') system("color 42");
		if (zt == '3') system("color 43");
		if (zt == '4') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '5') system("color 45");
		if (zt == '6') system("color 46");
		if (zt == '7') system("color 47");
		if (zt == '8') system("color 48");
		if (zt == '9') system("color 49");
		if (zt == 'a' || zt == 'A') system("color 4A");
		if (zt == 'b' || zt == 'B') system("color 4B");
		if (zt == 'c' || zt == 'C') system("color 4C");
		if (zt == 'd' || zt == 'D') system("color 4D");
		if (zt == 'e' || zt == 'E') system("color 4E");
		if (zt == 'f' || zt == 'F') system("color 4F");
	}
	if (bj == '5') {
		if (zt == '0') system("color 50");
		if (zt == '1') system("color 51");
		if (zt == '2') system("color 52");
		if (zt == '3') system("color 53");
		if (zt == '4') system("color 54");
		if (zt == '5') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '6') system("color 56");
		if (zt == '7') system("color 57");
		if (zt == '8') system("color 58");
		if (zt == '9') system("color 59");
		if (zt == 'a' || zt == 'A') system("color 5A");
		if (zt == 'b' || zt == 'B') system("color 5B");
		if (zt == 'c' || zt == 'C') system("color 5C");
		if (zt == 'd' || zt == 'D') system("color 5D");
		if (zt == 'e' || zt == 'E') system("color 5E");
		if (zt == 'f' || zt == 'F') system("color 5F");
	}
	if (bj == '6') {
		if (zt == '0') system("color 60");
		if (zt == '1') system("color 61");
		if (zt == '2') system("color 62");
		if (zt == '3') system("color 63");
		if (zt == '4') system("color 64");
		if (zt == '5') system("color 65");
		if (zt == '6') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '7') system("color 67");
		if (zt == '8') system("color 68");
		if (zt == '9') system("color 69");
		if (zt == 'a' || zt == 'A') system("color 6A");
		if (zt == 'b' || zt == 'B') system("color 6B");
		if (zt == 'c' || zt == 'C') system("color 6C");
		if (zt == 'd' || zt == 'D') system("color 6D");
		if (zt == 'e' || zt == 'E') system("color 6E");
		if (zt == 'f' || zt == 'F') system("color 6F");
	}
	if (bj == '7') {
		if (zt == '0') system("color 70");
		if (zt == '1') system("color 71");
		if (zt == '2') system("color 72");
		if (zt == '3') system("color 73");
		if (zt == '4') system("color 74");
		if (zt == '5') system("color 75");
		if (zt == '6') system("color 76");
		if (zt == '7') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '8') system("color 78");
		if (zt == '9') system("color 79");
		if (zt == 'a' || zt == 'A') system("color 7A");
		if (zt == 'b' || zt == 'B') system("color 7B");
		if (zt == 'c' || zt == 'C') system("color 7C");
		if (zt == 'd' || zt == 'D') system("color 7D");
		if (zt == 'e' || zt == 'E') system("color 7E");
		if (zt == 'f' || zt == 'F') system("color 7F");
	}
	if (bj == '8') {
		if (zt == '0') system("color 80");
		if (zt == '1') system("color 81");
		if (zt == '2') system("color 82");
		if (zt == '3') system("color 83");
		if (zt == '4') system("color 84");
		if (zt == '5') system("color 85");
		if (zt == '6') system("color 86");
		if (zt == '7') system("color 87");
		if (zt == '8') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == '9') system("color 89");
		if (zt == 'a' || zt == 'A') system("color 8A");
		if (zt == 'b' || zt == 'B') system("color 8B");
		if (zt == 'c' || zt == 'C') system("color 8C");
		if (zt == 'd' || zt == 'D') system("color 8D");
		if (zt == 'e' || zt == 'E') system("color 8E");
		if (zt == 'f' || zt == 'F') system("color 8F");
	}
	if (bj == '9') {
		if (zt == '0') system("color 90");
		if (zt == '1') system("color 91");
		if (zt == '2') system("color 92");
		if (zt == '3') system("color 93");
		if (zt == '4') system("color 94");
		if (zt == '5') system("color 95");
		if (zt == '6') system("color 96");
		if (zt == '7') system("color 97");
		if (zt == '8') system("color 98");
		if (zt == '9') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'a' || zt == 'A') system("color 9A");
		if (zt == 'b' || zt == 'B') system("color 9B");
		if (zt == 'c' || zt == 'C') system("color 9C");
		if (zt == 'd' || zt == 'D') system("color 9D");
		if (zt == 'e' || zt == 'E') system("color 9E");
		if (zt == 'f' || zt == 'F') system("color 9F");
	}
	if (bj == 'a' || bj == 'A') {
		if (zt == '0') system("color a0");
		if (zt == '1') system("color a1");
		if (zt == '2') system("color a2");
		if (zt == '3') system("color a3");
		if (zt == '4') system("color a4");
		if (zt == '5') system("color a5");
		if (zt == '6') system("color a6");
		if (zt == '7') system("color a7");
		if (zt == '8') system("color a8");
		if (zt == '9') system("color a9");
		if (zt == 'a' || zt == 'A') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'b' || zt == 'B') system("color aB");
		if (zt == 'c' || zt == 'C') system("color aC");
		if (zt == 'd' || zt == 'D') system("color aD");
		if (zt == 'e' || zt == 'E') system("color aE");
		if (zt == 'f' || zt == 'F') system("color aF");
	}
	if (bj == 'b' || bj == 'B') {
		if (zt == '0') system("color b0");
		if (zt == '1') system("color b1");
		if (zt == '2') system("color b2");
		if (zt == '3') system("color b3");
		if (zt == '4') system("color b4");
		if (zt == '5') system("color b5");
		if (zt == '6') system("color b6");
		if (zt == '7') system("color b7");
		if (zt == '8') system("color b8");
		if (zt == '9') system("color b9");
		if (zt == 'a' || zt == 'A') system("color bA");
		if (zt == 'b' || zt == 'B') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'c' || zt == 'C') system("color bC");
		if (zt == 'd' || zt == 'D') system("color bD");
		if (zt == 'e' || zt == 'E') system("color bE");
		if (zt == 'f' || zt == 'F') system("color bF");
	}
	if (bj == 'c' || bj == 'C') {
		if (zt == '0') system("color c0");
		if (zt == '1') system("color c1");
		if (zt == '2') system("color c2");
		if (zt == '3') system("color c3");
		if (zt == '4') system("color c4");
		if (zt == '5') system("color c5");
		if (zt == '6') system("color c6");
		if (zt == '7') system("color c7");
		if (zt == '8') system("color c8");
		if (zt == '9') system("color c9");
		if (zt == 'a' || zt == 'A') system("color cA");
		if (zt == 'b' || zt == 'B') system("color cB");
		if (zt == 'c' || zt == 'C') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'd' || zt == 'D') system("color cD");
		if (zt == 'e' || zt == 'E') system("color cE");
		if (zt == 'f' || zt == 'F') system("color cF");
	}
	if (bj == 'd' || bj == 'D') {
		if (zt == '0') system("color d0");
		if (zt == '1') system("color d1");
		if (zt == '2') system("color d2");
		if (zt == '3') system("color d3");
		if (zt == '4') system("color d4");
		if (zt == '5') system("color d5");
		if (zt == '6') system("color d6");
		if (zt == '7') system("color d7");
		if (zt == '8') system("color d8");
		if (zt == '9') system("color d9");
		if (zt == 'a' || zt == 'A') system("color dA");
		if (zt == 'b' || zt == 'B') system("color dB");
		if (zt == 'c' || zt == 'C') system("color dC");
		if (zt == 'd' || zt == 'D') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'e' || zt == 'E') system("color dE");
		if (zt == 'f' || zt == 'F') system("color dF");
	}
	if (bj == 'e' || bj == 'E') {
		if (zt == '0') system("color e0");
		if (zt == '1') system("color e1");
		if (zt == '2') system("color e2");
		if (zt == '3') system("color e3");
		if (zt == '4') system("color e4");
		if (zt == '5') system("color e5");
		if (zt == '6') system("color e6");
		if (zt == '7') system("color e7");
		if (zt == '8') system("color e8");
		if (zt == '9') system("color e9");
		if (zt == 'a' || zt == 'A') system("color eA");
		if (zt == 'b' || zt == 'B') system("color eB");
		if (zt == 'c' || zt == 'C') system("color eC");
		if (zt == 'd' || zt == 'D') system("color eD");
		if (zt == 'e' || zt == 'E') {
			int ztz=1;
			ztz++;
			ztz--;
		}
		if (zt == 'f' || zt == 'F') system("color eF");
	}
	if (bj == 'f' || bj == 'F') {
		if (zt == '0') system("color f0");
		if (zt == '1') system("color f1");
		if (zt == '2') system("color f2");
		if (zt == '3') system("color f3");
		if (zt == '4') system("color f4");
		if (zt == '5') system("color f5");
		if (zt == '6') system("color f6");
		if (zt == '7') system("color f7");
		if (zt == '8') system("color f8");
		if (zt == '9') system("color f9");
		if (zt == 'a' || zt == 'A') system("color fA");
		if (zt == 'b' || zt == 'B') system("color fB");
		if (zt == 'c' || zt == 'C') system("color fC");
		if (zt == 'd' || zt == 'D') system("color fD");
		if (zt == 'e' || zt == 'E') system("color fE");
		if (zt == 'f' || zt == 'F') {
			int ztz=1;
			ztz++;
			ztz--;
		}
	}
}
void Sett_Clr() {
	cout << "请输入你的背景颜色(字母大小写都行):";
	cin >> bj;
	cout << "\n请输入你的字体颜色(不能和背景颜色一样):";
	while (1) {
		cin >> zt;
		if (zt == bj) {
			cout << "\n不能相同!";
			S(800);
			system("cls");
			Sett_clr();
			cout << "请输入你的背景颜色:" << bj << "\n请输入你的字体颜色(不能和背景颜色一样):";
			Get_Clr();
		} else {
			Get_Clr();
			break;
		}
	}
}
void Sett_Mos() {
	system("cls");
	cout << "主鼠标按钮(暂未完成):\n" << Ms_Key ? "左键" : "右键";
	S(500);
	cout << "是否更改? 1.改成左键  2.改成右键  3.暂不更改";
	int x;
	cin >> x;
	if (x == 1) {
		Ms_Key = false;
		Save_Game();
	}
	if (x == 2) {
		Ms_Key = true;
		Save_Game();
	}
}
void Lock_scr() {
	time_t now = time(NULL);
	tm* localTime = localtime(&now);
	Get_Clr();
	std::cout << "                   " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
	cout << "\n-                         "<<Com_name<<"                         -\n";
	cout << "                   单击以解锁屏幕\n";
	cout << "`\n";
	cout << "`\n";
	cout << "`\n";
	cout << "`		          O            O" << endl;
	cout << "`		         /|--{}    🔫--|\ " << endl;
	cout << "`		          |            |" << endl;
	cout << "`		         / |          | \ " << endl;
	cout << "`\n";
	cout << "`\n";
	bool KEY = false;
	while (1) {
		if (KEY) break;
		if (KEY_DOWN(VK_LBUTTON)) {
			S(200);
			system("cls");
			cout << "                   单击以解锁屏幕";
			Sleep(200);
			system("cls");
			Sleep(300);
			int cnt = 0;
			string Input_Key;
			while (1) {
				cout << "请输入密码:\n";
				cin >> Input_Key;
				if (Input_Key == Com_Key) {
					system("cls");
					cout << "加载中↑";
					S(300);
					system("cls");
					cout << "加载中↗";
					S(300);
					system("cls");
					cout << "加载中→";
					S(300);
					system("cls");
					cout << "加载中↘";
					S(300);
					system("cls");
					cout << "加载中↓";
					S(300);
					system("cls");
					cout << "加载中↙";
					system("cls");
					KEY = true;
					break;
				}
				cnt++;
				if (cnt == 5) {
					cout << "你已经输错了5次。请1分钟后再试。";
					S(60000);
					system("cls");
					continue;
				}
				cout << "PIN错误。请重新输入。";
				system("pause");
				system("cls");
			}
		}
	}
}
void Sett() {
	S(300);
	char c;
	while (1) {
		system("cls");
		c = '5';
		S(200);
		cout << "你要干什么?(点击屏幕输入)\n";
		cout << "0.退出   1.背景&字体颜色   2.鼠标键   3.声音   4.密码   5.电脑名字";
		c = getch();
		if (c == '0') break;
		if (c == '1') {
			system("cls");
			Sett_clr();
			Save_Game();
			Sett_Clr();
			Save_Game();
		}
		if (c == '2') {
			Sett_Mos();
			Save_Game();
		}
		if (c == '3') {
			system("cls");
			cout << "当前声音:" << (Sound ? "开\n" : "关\n");  // 修正三元运算符优先级问题
			Sleep(500);
			cout << "1.切换   2.不切换\n";
			int x;
			cin >> x;
			if (x == 1) {
				Sound = Sound ? false : true;
			}
		}
		if (c == '4') {
			system("cls");
			cout << "是否更改密码?1或2\n";
			int x;
			cin >> x;
			if (x == 1) {
				cout << "\n请先输入当前密码:\n";
				string q;
				cin >> q;
				if (q == Com_Key) {
					cout << "\n请输入要改的密码:";
					cin >> q;
					cout << "\n请再输入一遍以确认\n";
					string s;
					cin >> s;
					if (q == s) {
						Com_Key = q;
						Save_Game();
						cout << "\n更改完成!\n";
					} else {
						cout << "输入错误。请重试。\n";
					}
				} else {
					cout << "输入错误。请重试。\n";
				}
			}
		}
		if (c == '5') {
			system("cls");
			cout << "当前电脑名字:" << Com_name << endl;
			cout << "是否更换名字? 1.更换  2.不更换\n";
			char x;
			x = getch();
			if (x == '1') {
				cout << "请输入你要更换的名字:\n";
				string s;
				cin >> s;
				cout << "\n真的要更换吗?\n";
				cout << "1.要   2.不要\n";
				char y;
				y = getch();
				if (y == '1') {
					Com_name = s;
					Save_Game();
				} 
			}
		}
		Save_Game();
	}
}

void db() {
	system("cls");
	cout << "----------------------------------db------------------------------关闭(X)\n";
	cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
	cout << "⚙  Configs.db   2024/7/8 16:04  Data Base Files  16KB   系统文件,无法打开\n";
	char c;
	cin >> c;
	if (c == 'x' || c == 'X') {
		return;
	}
}
void Fever_Games() {
	cout << "----------------------------Fever Games------------------------关闭(X)\n";
	cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
	cout << "                           此文件夹为空。\n";
	system("pause");
}
void inetpub() {
	cout << "-----------------------------inetpub-------------------------关闭(X)\n";
	cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
	cout << "                           此文件夹为空。\n";
	system("pause");
}
void PerfLogs() {
	cout << "------------------------------PerfLogs--------------------------关闭(X)\n";
	cout << "-名称-------------修改日期--------类型-------------大小---打开方式----\n";//📂
	cout << "                           此文件夹为空。\n";
	system("pause");
}
void AMD() {
	while (1) {
		system("cls");
		cout << "--------------------------------------AMD--------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📄 atikmdag_dce.log         2025/8/23 22:01   文本文档             4195KB    A键\n";
		char c;
		cin >> c;
		if (c == 'x' || c == 'X') {
			return;
		} else if (c == 'a' || c == 'A') {
			atikmdag_dce();
		} else {
			cout << "\n输入无效。请重试。";
		}
	}
	//atikmdag_dce.log
}
void evsign() {
	system("cls");
	cout << "-----------------------------------------evsign-----------------------------------关闭(X)\n";
	cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
	cout << "                                       此文件夹为空。";
	system("pause");
}
void platforms() {
	system("cls");
	cout << "-----------------------------------------platforms-----------------------------------关闭(X)\n";
	cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
	cout << "⚙  qminimal.dll           2025/5/20 16:28   应用程序扩展         40KB      A键\n";
	cout << "⚙  qoffscreen.dll         2025/5/20 16:28   应用程序扩展         644KB     B键\n";
	cout << "⚙  qwindows.dll           2025/5/20 16:28   应用程序扩展         1188KB    C键\n";
	cout << "暂无应用可以打开.dll文件";
	system("pause");
}
void sign() {
	system("cls");
	cout << "------------------------------------------sign-------------------------------------关闭(X)\n";
	cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
	cout << "📄 ABoxDDR0.r0              2025/6/5 16:59    R0文件               207KB     A键\n";
	cout << "⚙  ABoxSup.sys              2025/6/5 16:58    系统文件             359KB     B键\n";
	cout << "📄 AMMR0.r0                 2025/6/5 16:59    R0文件               1,513KB   C键\n";
	cout << "暂无应用可打开.r0和.sys文件\n";
	system("pause");
}
void x86() {
	system("cls");
	cout << "------------------------------------------x86-------------------------------------关闭(X)\n";
	cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
	cout << "⚙  msvcp100.dll             2025/5/20 16:28    应用扩展程序        416KB     A键\n";
	cout << "⚙  msvcr100.dll             2025/5/20 16:28    应用扩展程序        761KB     B键\n";
	cout << "⚙  VBoxClient-x86.dll       2025/6/5 16:44     应用扩展程序        807KB     C键\n";
	cout << "⚙  VBoxProxyStub-x86.dll    2025/6/5 16:44     应用扩展程序        562KB     D键\n";
	cout << "⚙  VBoxRT-x86.dll           2025/6/5 16:44     应用扩展程序        3,279KB   E键\n";
	cout << "暂无应用可打开.dll程序\n";
	system("pause");
}
void MC_huo_Shibai() {
	system("cls");
	system("color c7");
	S(300);
	system("color 47");
	cout << "你失败了!\n";
	S(150);
	system("color c7");
	S(300);
	system("pause");
	system("color f");
}
int MC_xin;
void MC_huo_XinShouJiaoCheng() {
	system("cls");
	cout << "你是第一次玩这个游戏吗?\n";
	cout << " 1.不是            2.是\n";
	int n;
	cin >> n;
	if (n == 1) {
		cout << "\n你是高手啊,用不到几个活塞,我帮你挖了\n";
		MC_xin = 1;
		system("pause");
		return;
	} else if (n == 2) {
		cout << "\n我估计你也不知道失败界面长什么样,我帮你拿过来一个看看\n";
		S(800);
		MC_huo_Shibai();
		system("cls");
		cout << "好了,不开玩笑了,一下是一些规则:\n";
		cout << "1.按空格启动拉杆    2.按q暂停游戏\n";
		cout << "3.按X退出游戏       4.你应该看到死亡界面了吧\n";
		system("pause");
		MC_xin = 0; //壹贰叁肆伍陆柒捌玖拾
		return;
	} else {
		cout << "输入无效。请重试。";
	}
	MC_xin = 2;
}
void MC_huo_wu() {
	int cnt = 0;
	while (1) {
		system("cls");
		cout << "--------------------\n";
		cout << "你/活一    大冤种\n";
		cout << "1.按空格启动活塞\n";
		cout << "2./代表拉杆\n";
		cout << "3.活代表活塞,但不知道问什么你\n";
		cout << "的活塞没有塞,可能是被人挖了吧\n";
		cout << "4.一代表末地烛\n";
		char ch;
		ch = getch();
		if (ch == ' ') {
			cout << "你没有塞\n";
			S(750);
		}
		system("cls");
		cout << "--------------------\n";
		cout << "你/活一    大冤种\n";
		cout << "1.按空格启动活塞\n";
		cout << "2./代表拉杆\n";
		cout << "3.活代表活塞,但不知道问什么你\n";
		cout << "的活塞没有塞,可能是被人挖了吧\n";
		cout << "4.一代表末地烛\n";
		if (cnt == 0) {
			S(2000);
			system("cls");
			cout << "------------------塞\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种 塞\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "------------------塞\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞  塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆       塞\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不塞道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能塞被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛    塞\n";
			S(600);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			cout << "                  塞\n";
			S(750);
			system("cls");
			cout << "--------------------\n";
			cout << "你/活一    大冤种\n";
			cout << "--------------------\n";
			cout << "1.按空格启动活塞\n";
			cout << "2./代表拉杆\n";
			cout << "3.活代表活塞,但不知道问什么你\n";
			cout << "的活塞没有塞,可能是被人挖了吧\n";
			cout << "4.一代表末地烛\n";
			cout << "                  塞(按X拾取)\n";
			bool has_huosai = false;
			while (1) {
				system("cls");
				cout << "--------------------\n";
				cout << "你/活一    大冤种\n";
				cout << "--------------------\n";
				cout << "1.按空格启动活塞\n";
				cout << "2./代表拉杆\n";
				cout << "3.活代表活塞,但不知道问什么你\n";
				cout << "的活塞没有塞,可能是被人挖了吧\n";
				cout << "4.一代表末地烛\n";
				cout << "                  塞(按X拾取)\n";
				char c;
				c = getchar();
				if (c == ' ') {
					if (has_huosai == false) {

					}
				}
			}
		}
	}
}
void MC_huo_norm() {

}
void A_ahuo() {
	while (1) {
		system("cls");
		S(400);
		cout << "是否跳过新手教程?\n";
		cout << "1.不跳过    2.跳过\n";
		MC_xin = 3;
		char c;
		c = getch();
		if (c == '1') {
			MC_huo_XinShouJiaoCheng();
			if (MC_xin == 1) {
				system("cls");
				MC_huo_wu();
			} else if (MC_xin == 0) {
				system("cls");
				MC_huo_norm();
			} else {
				system("cls");
			}
		} else if (c == '2') {
			MC_huo_norm();
		}
	}
}
void A_bhuo() {

}
void A_chuo() {

}
void A_huo() {
	while (1) {
		system("cls");
		S(400);
		cout << "请选择模式:\n";
		cout << "0.退出  1.无尽模式  2.爆爽模式  3.答题模式\n";
		int n;
		cin >> n;
		if (n == 0) {
			return ;
		} else if (n == 1) {
			system("cls");
			A_ahuo();
		} else if (n == 2) {
			system("cls");
			A_bhuo();
		} else if (n == 3) {
			system("cls");
			A_chuo();
		}
	}
}
void B_huo() {

}
void C_huo() {

}
void MC_Huosai() {
	while (1) {
		system("cls");
		system("color f");
		cout << "活塞末地烛1.0----------------------0退出\n";
		cout << "嗨!欢迎来到MC小游戏,经典活塞末地烛:)\n";
		cout << "1.单人模式     2.多人模式     3.夜晚模式\n";
		int n;
		cin >> n;
		if (n == 1) {
			system("cls");
			A_huo();
		} else if (n == 2) {
			system("cls");
			B_huo();
		} else if (n == 3) {
			system("cls");
			C_huo();
		} else if (n == 0) {
			return ;
		} else {
			cout << "输入无效。请重试。";
		}
	}
}


void Xian_De_Mei_Shi_Xia_Xie_De() {
	ios::sync_with_stdio(false);
	cin.tie(0);
	int T;
	cin >> T;
	while (T--) {
		int n;
		cin >> n;
		vector<int> a(n);
		for (int i = 0; i < n; ++i) cin >> a[i];
		if (n <= 2) {
			cout << n << '\n';
			continue;
		}
		vector<bool> lf(n, false), lf2(n, false);
		int mn = INT_MAX, mx = INT_MIN;
		for (int i = 0; i < n; ++i) {
			if (i > 0) {
				lf[i] = (mn <= a[i]);
				lf2[i] = (mx >= a[i]);
			}
			if (mn > a[i]) mn = a[i];
			if (mx < a[i]) mx = a[i];
		}
		vector<bool> rgt(n, false), rgt2(n, false);
		mn = INT_MAX;
		mx = INT_MIN;
		for (int i = n - 1; i >= 0; --i) {
			if (i < n - 1) {
				rgt[i] = (mx >= a[i]);
				rgt2[i] = (mn <= a[i]);
			}
			if (mn > a[i]) mn = a[i];
			if (mx < a[i]) mx = a[i];
		}
		int cnt = 0;
		for (int i = 0; i < n; ++i) {
			bool c1 = lf[i] && rgt[i];
			bool c2 = lf2[i] && rgt2[i];
			if (c1 || c2) cnt++;
		}
		cout << (n - cnt) << '\n';
	}
}
void AndrowsBox() {
	system("cls");
	while (1) {
		cout << "-----------------------------------------AndrowsBox-----------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📁 evsign                   2025/7/1 9:27     文件夹                         A键\n";
		cout << "📁 platforms                2025/6/8 12:13    文件夹                         B键\n";
		cout << "📁 sign                     2025/6/8 12:13    文件夹                         C键\n";
		cout << "📁 x86                      2025/6/8 12:13    文件夹                         D键\n";
		cout << "📄 ABoxDDR0.r0              2025/6/5 13:59    R0文件               207KB     E键\n";
		cout << "🎞  ABoxHeadLess.exe         2025/6/5 13:44    应用程序             185KB     F键\n";
		cout << "📰 ABoxManage.exe           2025/6/5 13:44    应用程序             1,305KB   G键\n";
		cout << "⚙  ABoxSup.inf              2025/6/5 13:43    安装信息             3KB       H键\n";
		cout << "⚙  ABoxSup.sys              2025/6/5 13:58    系统文件             359KB     I键\n";
		char c;
		cin >> c;
		if (c == 'x' || c == 'X') {
			return ;
		} else if (c == 'a' || c == 'A') {
			evsign();
		} else if (c == 'b' || c == 'B') {
			platforms();
		} else if (c == 'c' || c == 'C') {
			sign();
		} else if (c == 'd' || c == 'D') {
			x86();
		} else if (c == 'e' || c == 'E') {
			cout << "\n暂无应用可打开.r0文件\n";
			system("pause");
		} else if (c == 'f' || c == 'F') {
			cout << "\n请选择一个应用打开此.exe文件\n";
			cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。\n";
			system("pause");
		} else if (c == 'g' || c == 'G') {
			cout << "\n请选择一个应用打开此.exe文件\n";
			cout << "你的电脑里没有合适的应用。请前往联想应用商店下载应用。";
			system("pause");
		} else if (c == 'h' || c == 'H') {
			cout << "\n; $Id: ABoxSup.inf $\n\
;; @file\n\
; VirtualBox Support Driver - Windows Driver INF file.\n\
;\n\
\n\
;\n\
; Copyright (C) 2006-2022 Oracle Corporation\n\
;\n\
; This file is part of VirtualBox Open Source Edition (OSE), as\n\
; available from http://www.virtualbox.org. This file is free software;\n\
; you can redistribute it and/or modify it under the terms of the GNU\n\
; General Public License (GPL) as published by the Free Software\n\
; Foundation, in version 2 as it comes in the <COPYING> file of the\n\
; VirtualBox OSE distribution. VirtualBox OSE is distributed in the\n\
; hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.\n\
;\n\
; The contents of this file may alternatively be used under the terms\n\
; of the Common Development and Distribution License Version 1.0\n\
; (CDDL) only, as it comes in the <COPYING.CDDL> file of the\n\
; VirtualBox OSE distribution, in which case the provisions of the\n\
; CDDL are applicable instead of those of the GPL.\n\
;\n\
; You may elect to license modified versions of this file under the\n\
; terms and conditions of either the GPL or the CDDL or both.\n\
;";
		} else if (c == 'i' || c == 'I') {
			cout << "系统文件。无法打开(更改)。\n";
			system("pause");
		} else {
			cout << "无效输入。请重试。";
			system("pause");
		}
		system("cls");
	}
	system("pause");
}
void InGame() {
	system("cls");
	cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
	cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
	cout << "                                        此文件夹为空。\n";
	system("pause");
}
void x64() {
	while (1) {
		system("cls");
		cout << "-----------------------------------------InGame-----------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📁 Plugins                  2024/10/2 14:13   文件夹                         A键\n";
		cout << "⚙  ACE-Safe.dll              2024/6/19 14:25  应用程序扩展                   B键\n";
		cout << "⚙  ACE-Trace.dll             2024/6/19 14:25  应用程序扩展                   C键\n";
		char c;
		c = getch();
		if (c == 'c' || c == 'C' || c == 'b' || c == 'B') {
			cout << "\n无法打开应用扩展程序。\n";
			system("pause");
		} else if (c == 'x' || c == 'X') {
			cout << "\n";
			system("pause");
		} else {
			cout << "\n输入无效。请重试。\n";
			system("pause");
		}
	}
}
void SGuard() {
	system("cls");
	while (1) {
		cout << "-----------------------------------------SGuard-----------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📁 x64                      2024/10/2 14:13   文件夹                         A键\n";
		char c;
		c = getch();
		if (c == 'a' || c == 'A') {
			x64();
		} else if (c == 'x' || c == 'X') {
			return ;
		} else {
			cout << "\n无效输入。请重试。\n";
			system("pause");
		}
		system("cls");
	}
}
void AntiCheatExpert() {
	while (1) {
		system("cls");
		cout << "--------------------------------------AntiCheatExpert--------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📁 InGame                   2024/10/2 14:15   文件夹                         A键\n";
		cout << "📁 SGuard                   2024/10/2 14:13   文件夹                         B键\n";
		cout << "⚙  ACE-BASE.sys             2024/7/16 18:41   系统文件                       C键\n";
		char c;
		c = getch();
		if (c == 'a' || c == 'A') {
			InGame();
		} else if (c == 'b' || c == 'B') {
			SGuard();
		} else if (c == 'c' || c == 'C') {
			cout << "系统文件,无法打开。\n";
			system("pause");
		} else if (c == 'x' || c == 'X') {
			return ;
		}
	}
}

void Program_Files() {
	while (1) {
		cout << "--------------------------------------Program Files--------------------------------关闭(X)\n";
		cout << "-名称-----------------------修改日期----------类型-----------------大小------打开方式-----\n";//📂
		cout << "📁 AMD                      2025/8/13 18:08   文件夹                         A键\n";
		cout << "📁 Androwsbox               2025/6/8 12:13    文件夹                         B键\n";
		cout << "📁 AntiCheatExpert          2024/10/2 14:15   文件夹                         C键\n";
		cout << "📁 Common Files             2025/8/22 18:29   文件夹                         D键\n";
		cout << "📁 dotnet                   2024/10/29 11:31  文件夹                         E键\n";
		cout << "📁 Huorong                  2025/7/1 13:00    文件夹                         F键\n";
		cout << "📁 Internet Explorer        2025/8/20 22:39   文件夹                         G键\n";
		cout << "📁 JAVA                     2025/1/28 19:37   文件夹                         H键\n";
		cout << "📁 JetBrains                2025/5/27 20:20   文件夹                         I键\n";
		cout << "📁 Lenovo                   2022/12/19 17:49  文件夹                         J键\n";
		cout << "📁 Microsoft                2025/6/13 23:05   文件夹                         K键\n";
		cout << "📁 Tencent                  2024/7/25 22:31   文件夹                         L键\n";
		cout << "📁 Windows Defender         2025/3/4 15:52    文件夹                         M键\n";
		cout << "系统文件太多了qwq 真的懒得写完了 目前只有前三个文件夹可以打开OvO\n";
		char c;
		cin >> c;
		if (c == 'x' || c == 'X') {
			return;
		} else if (c == 'a' || c == 'A') {
			AMD();
		} else if (c == 'b' || c == 'B') {
			AndrowsBox();
		} else if (c == 'c' || c == 'C') {
			AntiCheatExpert();
		} else {
			cout << "\n输入无效。请重试。";
		}
		system("cls");
	}
}
void Win_C() {
	system("cls");
	while (1) {
		cout << "--------------------------Windows-SDD(C:)------------------------关闭(X)\n";
		cout << "-名称-----------------修改日期-----------类型------大小-----打开方式----\n";//📂
		cout << "📁 db                 2025/5/17 14:23    文件夹             D键\n";
		cout << "📁 Fever Games        2025/6/15 12:14    文件夹             G键\n";
		cout << "📁 inetpub            2025/6/3 23:05     文件夹             I键\n";
		cout << "📁 PerfLogs           2024/4/1 15:26     文件夹             P键\n";
		cout << "📁 Program Files      2025/8/22 8:06     文件夹             F键\n";
		cout << "📁 Windows            2025/8/20 22:39    文件夹             W键\n";
		cout << "📁 用户               2025/7/12 16:57    文件夹             Y键\n";
		cout << "📄 apollo_update.log  2024/10/2 14:13    文本文档  0KB      A键\n";
		cout << "⚙  config.ini         2025/4/10 18:12    配置设置  1KB      C键\n";
		char c;
		cin >> c;
		if (c == 'x' || c == 'X') {
			break;
		} else if (c == 'd' || c == 'D') {
			db();
		} else if (c == 'g' || c == 'G') {
			system("cls");
			Fever_Games();
		} else if (c == 'i' || c == 'I') {
			system("cls");
			inetpub();
		} else if (c == 'p' || c == 'P') {
			system("cls");
			PerfLogs();
		} else if (c == 'f' || c == 'F') {
			system("cls");
			Program_Files();
		}
		system("cls");
	}
}
void APP_store() {
	bool guanggao = false, diyici = true;
	while (1) {
		system("cls");
		int x = 0;
		if (diyici)
			if (!guanggao) x = rand() * time(0) % 5;
		if (x == 1) {
			guanggao = true;
			while (1) {
				system("cls");
				cout << "联想应用商店----------广告∞秒-X退出\n";
				cout << " *O*       TOT  \n";
				cout << "  |         |  充值1亿元,送你去医院!\n";
				cout << "脚 脚     脚 脚        Q确定\n";
				char c;
				c = getch();
				if (c == 'x' || c == 'X') {
					break;
				}
				if (c == 'q' || c == 'Q') {
					cout << "\n你觉得就一个运行窗口能充钱?\n";
					cout << "小伙子,快退出吧,省的浪费你阳寿……\n";
					system("pause");
					break;
				}
			}
		} else if (x == 2) {
			guanggao = true;
			while (1) {
				system("cls");
				cout << "联想应用商店----------广告∞秒-X退出\n";
				cout << "hxydz那么累,为什么不帮宣?\n";
				cout << "为什么?啊?为什么不帮宣!?\n";
				cout << "hxydz写那么多代码,那么辛苦,为什么不帮宣?\n";
				cout << "look at my eyes! tell me why!\n";
				cout << "why? baby, why?\n";
				cout << "1.hxydz活该   2.我马上帮宣\n";
				char c;
				c = getch();
				if (c == 'x' || c == 'X') {
					cout << "呦!还想退出呢!给我答题!\n";
					S(1000);
				}
				if (c == '1') {
					cout << "hxydz活该??\n";
					S(800);
					cout << "【气急败坏】\n";
					S(800);
					cout << "【有点太气了】\n";
					S(800);
					cout << "【气晕了】\n";
					S(800);
					cout << "【倒地了】\n";
					S(900);
					cout << "【醒了】\n";
					S(800);
					cout << "我是谁\n";
					S(1000);
					cout << "我在哪\n";
					S(1000);
					cout << "我在干什么\n";
					S(1250);
					cout << "【恢复记忆了】\n";
					S(800);
					cout << "【脑抽了一下】\n";
					S(800);
					cout << "【突然变脸】\n";
					S(800);
					cout << "哦对了,重答!\n";
					S(1000);
				}
				if (c == '2') {
					cout << "嗯……真不错……\n";
					S(800);
					break;
				}
			}
		} else if (x == 4) {
			guanggao = true;
			while (1) {
				system("cls");
				cout << "联想应用商店----------广告∞秒-X退出\n";
				cout << "大河向东流啊~\n";
				S(1000);
				cout << "天上的星星像北斗啊~\n";
				S(750);
				cout << "(伴奏声响起)\n";
				S(600);
				cout << "(长大我一定要买一个有声音的电脑\n)\n";
				S(600);
				cout << "说走咱就走哇\n";
				S(1000);
				cout << "你有我有全都有啊\n";
				S(750);
				cout << "(伴奏声又响起)\n";
				S(1000);
				cout << "广告结束!\n";
				char c;
				c = getch();
				if (c == 'x' || c == 'X') {
					break;
				}
			}
		} else {
			
		}
		system("cls");
		cout << "-----------联想应用商店-----------\n";
		cout << "|1.和平精英PC端 |2.哔哩哔哩      |\n";
		cout << "|3.你的世界2D版 |4.我的世界      |\n";
		cout << "|5.名字大乱斗   |6.沙威玛传奇    |\n";
		cout << "|7.QQ           |8.冈易云音乐    |\n";
		cout << "|               |                |\n";
		cout << "|               |                |\n";
		cout << "|               |                |\n";
		cout << "|               |       按X键退出|\n";
		cout << "----------------------------------\n";
		string s;
		cin >> s;
		if (s == "x" || s == "X") {
			return ;
		} else if (s == "1") {
			if (HPJY_XZ) {
				cout << "你已经有这个应用了\n";
				system("pause");
				continue;
			}
			cout << "下载中……\n";
			for (int i = 1; i <= 20; i++) {
				int a = rand() * time(0) % 7, b = rand() * time(0) % 3;
				if (b == 1)
					S(a * 10)
				else
					S(a * 100)
				cout << "-";
			}
			cout << "\n";
			YYGS++, XZYY++;
			yy[XZYY].YY_name = "hpjy";
			yy[XZYY].YY_idx = YYGS;
			HPJY_XZ = true;
			Save_Game();
			cout << "下载完成!\n";
			system("pause");
		} else if (s == "114514") {
			cout << "\n多么臭的数字啊!\n";
			S(500)
			cout << "恭喜 你 获得 隐藏功能+1\n";
			S(500)
			cout << "正在抽奖 隐藏功能 中……\n";
			S(300)
			cout << "请等待……\n";
			S(1000)
			cout << "恭喜获得 隐藏功能:把电脑的名字换成114514!\n";
			Com_name = "114514";
			Save_Game();
		}
		diyici = false;
	}
}
int gameOver;
int x, y, fruitX, fruitY, score, Speed = 100;
int tailX[100], tailY[100];
int nTail;

string name;
void gotoxy(short x, short y) {
	COORD position = { x, y };
	HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(hOut, position);
}
void Setup() {
	gameOver = 0;
	dir = STOP;
	x = WIDTH / 2;
	y = HEIGHT / 2;
	fruitX = rand() % WIDTH;
	fruitY = rand() % HEIGHT;
	memset(tailX, 0, sizeof(tailX));
	memset(tailY, 0, sizeof(tailY));
	nTail = 0;
	
	score = 0;
}

void Draw() {
	system("cls");
	for (int i = 0; i < WIDTH + 2; i++)
		printf("-");
	printf("\n");

	for (int i = 0; i < HEIGHT; i++) {
		for (int j = 0; j < WIDTH; j++) {
			if (j == 0)
				printf("|");
			if (i == y && j == x)
				printf("@");
			else if (i == fruitY && j == fruitX)
				printf("F");
			else {
				int print = 0;
				for (int k = 0; k < nTail; k++) {
					if (tailX[k] == j && tailY[k] == i) {
						printf("#");
						print = 1;
					}
				}
				if (!print)
					printf(" ");
			}

			if (j == WIDTH - 1)
				printf("|");
		}
		printf("\n");
	}

	for (int i = 0; i < WIDTH + 2; i++)
		printf("#");
	printf("\n");
	cout << "name:" << name << endl;
	printf("Score: %d\n", score);
}

void Input() {
	if (_kbhit()) {
		switch (_getch()) {
			case 'a':
				dir = LEFT;
				break;
			case 'd':
				dir = RIGHT;
				break;
			case 'w':
				dir = UP;
				break;
			case 's':
				dir = DOWN;
				break;
			case 'x':
				gameOver = 1;
				break;
			case 'v':
				Speed -= 10;
				break;
			case 'b':
				Speed += 10;
			default:
				break;
		}
		if (Speed <= 20) {
			Speed = 20;
		}
		if (Speed >= 200) {
			Speed = 200;
		}
	}
}

void Logic() {
	int prevX = tailX[0];
	int prevY = tailY[0];
	int prev2X, prev2Y;
	tailX[0] = x;
	tailY[0] = y;

	for (int i = 1; i < nTail; i++) {
		prev2X = tailX[i];
		prev2Y = tailY[i];
		tailX[i] = prevX;
		tailY[i] = prevY;
		prevX = prev2X;
		prevY = prev2Y;
	}

	switch (dir) {
		case LEFT:
			x--;
			break;
		case RIGHT:
			x++;
			break;
		case UP:
			y--;
			break;
		case DOWN:
			y++;
			break;
	}

	if (x >= WIDTH) x = 0;
	else if (x < 0) x = WIDTH - 1;
	if (y >= HEIGHT) y = 0;
	else if (y < 0) y = HEIGHT - 1;

	for (int i = 0; i < nTail; i++)
		if (tailX[i] == x && tailY[i] == y)
			gameOver = 1;

	if (x == fruitX && y == fruitY) {
		score += 10;
		fruitX = rand() % WIDTH;
		fruitY = rand() % HEIGHT;
		nTail++;
	}
}

void Thi() {
	cout << "0.必看.txt  1.设置   2.文件资源管理器   3.时钟   4.蒟蒻病毒  5.计算器   6.照片(暂时移除)   7.联想应用商店   \n8.Microsoft Edge  ";
	cout << "9.记事本   10音乐   11.360安全卫士  12.MC小游戏  13.小游戏大全\n";
	
	cout << "-\n-\n-\n-\n-\n-\n-\n";
	cout << "------------------------------------------------------------------------------------------------\n";
	time_t now = time(NULL);
	tm* localTime = localtime(&now);
	cout << "A.开始 B.搜索 C.Microsoft Edge D.计算器 E.画图 F.照片 G.文件资源管理器" << "         " << 1900 + localTime->tm_year << "-"<< 1 + localTime->tm_mon << "-"<< localTime->tm_mday << " "<< localTime->tm_hour << ":"<< localTime->tm_min;
	cout << "\n-----------------------------------------------------------------------------------------------\n";
}
void File() {
	system("cls");
	while (1) {
		cout << "----------------------------此电脑----------------------关闭(X)\n";
		cout << "---↓设备和驱动器----------------------在 此电脑 中搜索(S)  -\n";
		cout << "📟 360安全卫士(L打开)  💻Windows-SDD(C:)(C打开)\n";
		cout << "🖥 Data(D:)(D打开)️   🔍清理pro(P打开)\n";
		cout << "⌨ 桌面(Z打开)       ↓下载(Z打开)\n";
		char c;
		cin >> c;
		if (c == 'x' || c == 'X') {
			return ;
		}
		if (c == 's' || c == 'S') {
			system("cls");
			cout << "---------------------此电脑---------------------\n";
			cout << "---↓设备和驱动器--------在 此电脑 中搜索:-";
			printf("\b");
			string s;
			cin >> s;
			cout << "\nbro还没写完";
			system("pause");
		}
		if (c == 'c' || c == 'C') {
			Win_C();
		}
		system("cls");
	}
}

void snake() {
	SetConsoleTitle("贪吃蛇游戏");
	system("cls");
	string name;
	gotoxy(30, 7);
	cout << "欢迎来到贪吃蛇小游戏";
	gotoxy(30, 9);
	cout << "作者:hxydz 版本1.0";
	gotoxy(30, 11);
	cout << "请输入你的姓名:";
	cin >> name;
	system("cls");
	gotoxy(30, 7);
	cout << "游戏控制方式:";
	gotoxy(30, 9);
	cout << "W键:向上 S键:向下";
	gotoxy(30, 11);
	cout << "A键:向左 D键:向右";
	gotoxy(30, 13);
	cout << "V键:加速 B键:减速";
	gotoxy(30, 15);
	cout << "按任意键开始游戏...\n";
	system("pause");
	cin.get();
	cin.get();
	system("cls");
	Setup();
	gameOver = 0;
	while (gameOver != 1) {
		Draw();
		Input();
		Logic();
		Sleep(Speed); // 控制游戏速度
	}
	system("cls");
	cout << "你趣事了!\n";
	gameOver = 0;
	system("pause");
}
int ti(float a) {
	return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
	COORD pos;
	pos.X=ti(y*4)/2;
	pos.Y=ti(x);
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
	if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
	if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
	if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
	if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
	if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
	if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
	if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
	if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
	if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
	if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
	if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
	float x,y,vx,vy;
	int what;
	int a,t,How;
	int life;
	bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if(a==-1) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(B[b].what==-10)Exp+=2;
				if(B[b].what==-11)Exp+=1;
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
		if(a==-2) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
				if(B[b].what==-2)Exp+=5,Biao+=5;
				if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
				if(B[b].what==-4)Water=200;
				if(B[b].what==-5) {
					Wind=70;
					Ding=28.25;
					Ice=0;
					if(Y<Ding-1)Vy=5;
					else Vy=0;
					if(Up>=1) Vx=-5;
					if(Down==2) Vx=5;
				}
				if(B[b].what==-6) {
					Thun=200;
					system("color 1F");
					Sleep(20);
					system("color 6F");
					Sleep(10);
					system("color 0F");
				}
				if(B[b].what==-7)Magne=300;
				if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
				if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
				B[b].life=0;
				if(B[b].life==0&&b==bl) bl++;
				Map(3,b);
				break;
			}
		}
	}
	if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
	for(int i=0; i<3; i++) {
		if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
			if(B[b].what<98)Exp+=2;
			B[b].life=0;
			Map(3,b);
			break;
		}
		if(a==1) {
			if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
				if(B[b].what>=99)Blo-=10;
				if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
				else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
				else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
				else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
				else Blo-=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				Map(3,b);
				break;
			}
		}
		if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
				if(a==2)Blo-=20;
				else if(a==8)Blo-=10;
				else Blo-=15;
				B[b].kill=1,Killb=20;
				Kill=1;
				if(a!=2) {
					B[b].life=0;
					if(B[b].life==0&&b==bl) bl++;
					Map(3,b);
					break;
				}
			}
		}
		if(a==4) {
			if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				if(B[b].what<98)Exp+=2;
				B[b].life=0;
				Map(3,b);
				break;
			}
			if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
				Blo-=25,B[b].kill=1,Killb=20;
				Kill=1;
				Vy=-1;
				Y-=0.5;
				break;
			}
		}
	}
}
void Map(int a,int b) {
	Color(0);
	if(a==-1) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5) {
				if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
				else Setpos(Bx1,By1),cout<<"  ";
			} else {
				Setpos(Bx1-1,By1-0.5),cout<<"    ";
				Setpos(Bx1,By1-1),cout<<"      ";
				Setpos(Bx1+1,By1-0.5),cout<<"    ";
				if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			cout<<"    ";
			Setpos(Bx2,By2-1);
			cout<<"      ";
			Setpos(Bx2+1,By2-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			cout<<"     ";
			Setpos(Bx3,By3);
			cout<<"  ";
			Setpos(Bx3+1,By3-1),cout<<"      ";
			Color(0);
			if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
		}
		if(X<0)return;
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X+1,Y-1),cout<<"   ";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"  ";
			Setpos(X,Y-1);
			cout<<"   ";
			Setpos(X-1,Y-1),cout<<"    ";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X-1,Y-0.5),cout<<"   ";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-1.5),cout<<"    ";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"    ";
			Setpos(X+1,Y-0.5),cout<<"   ";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"    ";
			Setpos(X+2,Y-1),cout<<"    ";
			Setpos(X,Y+2),cout<<"  ";
			Setpos(X,Y-2.5),cout<<"  ";
			Setpos(X-1,Y+1),cout<<"  ";
			Setpos(X+1,Y+1),cout<<"  ";
			Setpos(X-1,Y-2),cout<<"  ";
			Setpos(X+1,Y-2),cout<<"  ";
			Setpos(20,Y-2.5),cout<<"============";
		}
		if(Wind!=0) {
			Setpos(X+1,Y-5);
			cout<<"        ";
			Setpos(X,Y-5);
			cout<<"        ";
			Setpos(X-1,Y-5);
			cout<<"        ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Water!=0) {
			Setpos(X,Y-4);
			cout<<"       ";
			Setpos(X+2,Y-3.5);
			cout<<"     ";
			Setpos(X-2,Y-3.5);
			cout<<"     ";
			Setpos(X+1,Y-3.5);
			cout<<"     ";
			Setpos(X-1,Y-3.5);
			cout<<"     ";
			Setpos(20,Y-5),cout<<"========";
		}
		if(Fire!=0) {
			Setpos(X,Y+1),cout<<"  ";
			Setpos(X+1,Y),cout<<"  ";
			Setpos(X-1,Y-1),cout<<"  ";
			Setpos(20,Y-1);
			cout<<"======";
		}
	}
	if(a==0) {
		if(Boss==1||Boss==6) {
			if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
			else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
			else {
				Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
				Setpos(Bx1,By1-1);
				if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
				else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
				else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
				else Color(4);
				if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
				else cout<<")██(";
				Setpos(Bx1+1,By1-0.5),cout<<"……";
				Color(0);
			}
		}
		if(Boss==2||Boss==6) {
			Setpos(Bx2-1,By2-1);
			Color(0),cout<<"\\ ";
			Color(0);
			cout<<"●";
			Setpos(Bx2,By2-1);
			Color(3);
			cout<<"◥";
			Color(5),cout<<"JJJ";
			Color(0),cout<<">";
			Color(3);
			Setpos(Bx2+1,By2-1),cout<<"◢█◣";
			Color(0);
		}
		if(Boss==3||Boss==6) {
			Setpos(Bx3-1,By3-0.5);
			if(Bwhat3==3||Bwhat3==9) Color(1);
			else if(Bwhat3==4||Bwhat3==10) Color(4);
			else if(Bwhat3==5||Bwhat3==11) Color(5);
			if(Bwhat3==11)cout<<' ';
			else if(Bwhat3==6) Color(3);
			else Color(2);
			cout<<"●-";
			Setpos(Bx3,By3);
			if(Bwhat3==11)cout<<"/";
			else cout<<"┃";
			Color(0);
			Setpos(Bx3+1,By3-1),cout<<"●●●";
		}
		if(X<0)return;
		if(Ren==2) Color(12);
		if(Ren==3) Color(1);
		if(Ren==4) Color(3);
		if(Ren==5) Color(4);
		if(Ren==6) Color(2);
		if(Drug!=0&&T%5!=0) Color(11);
		if(Drug!=0&&T%5==0) Color(11);
		if(Ice!=0) Color(6);
		if(b==1) Color(8);
		if(Li!=0) Color(5);
		if(Ren==1&&Killb>0&&T%4<2) Color(13);
		if(Wind>0&&T%4<=1) Color(1);
		if(Wind>0&&T%4>=2) Color(0);
		if(Thun>0&&T%4<=1) Color(1);
		if(Thun>0&&T%4>=2) Color(6);
		if(X>=17&&X<=19) {
			Setpos(X-1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━/";
			if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
			else Setpos(X+1,Y-1),cout<<"╯>";
			if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
			else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
			else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
		} else if(X<=23&&X>=21) {
			Setpos(X+1,Y);
			cout<<"●";
			Setpos(X,Y-1);
			cout<<"━\\";
			if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
			else Setpos(X-1,Y-1),cout<<"╮>";
			if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
			else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
			else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
		} else if(X>23) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X-1,Y-0.5),cout<<"│>";
		} else if(X<17&&Upt!=0) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-1.5),cout<<"╱ >";
		} else if(X<17) {
			Setpos(X,Y-1);
			cout<<"━ ●";
			Setpos(X+1,Y-0.5),cout<<"│>";
		}
		if(Thun>0) {
			Setpos(X-2,Y-1),cout<<"▄▄";
			Setpos(X+2,Y-1),cout<<"▄▄";
			Setpos(X,Y+2),cout<<"▌";
			Setpos(X,Y-2.5),cout<<"▌";
			Setpos(X-1,Y+1),cout<<"█";
			Setpos(X+1,Y+1),cout<<"█";
			Setpos(X-1,Y-2),cout<<"█";
			Setpos(X+1,Y-2),cout<<"█";
		}
		if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
		if(Wind>1) {
			if(T%6<2)Color(1);
			else Color(0);
			if(T%8<=1) {
				Setpos(X+1,Y-5);
				cout<<"----  --";
				Setpos(X,Y-5);
				cout<<"-  --- -";
				Setpos(X-1,Y-5);
				cout<<"--- - --";
			} else if(T%8<=3) {
				Setpos(X+1,Y-5);
				cout<<"------  ";
				Setpos(X,Y-5);
				cout<<" --  ---";
				Setpos(X-1,Y-5);
				cout<<"----- - ";
			} else if(T%8<=5) {
				Setpos(X+1,Y-5);
				cout<<"  ------";
				Setpos(X,Y-5);
				cout<<"-- --  -";
				Setpos(X-1,Y-5);
				cout<<"- ----- ";
			} else if(T%8<=7) {
				Setpos(X+1,Y-5);
				cout<<"--  ----";
				Setpos(X,Y-5);
				cout<<" --- -- ";
				Setpos(X-1,Y-5);
				cout<<"- - ----";
			}
		}
		if(Water!=0) {
			Color(1);
			if(T%20<5) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X+1,Y-3.5);
				cout<<"■";
				Setpos(X-1,Y-2.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<10||T%20>=15) {
				Setpos(X+2,Y-3);
				cout<<"■";
				Setpos(X,Y-4);
				cout<<"■■";
				Setpos(X-2,Y-3);
				cout<<"■";
			} else if(T%20<15) {
				Setpos(X+2,Y-3.5);
				cout<<"■";
				Setpos(X+1,Y-3);
				cout<<"■";
				Setpos(X-1,Y-3.5);
				cout<<"■";
				Setpos(X-2,Y-3);
				cout<<"■";
			}
		}
		if(Fire!=0) {
			if(T%6<3)Color(4);
			else Color(5);
			if(Fir>=1)Setpos(X,Y+1),cout<<"●";
			if(Fir>=2)Setpos(X+1,Y),cout<<"●";
			if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
		}
	}
	if(a==1||a==3) {
		if(B[b].what==1) {
			Nor;
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].How<=1) Color(13);
				else Color(4);
				cout<<"●";
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==2) {
			Nor;
			Setpos(B[b].x-1,B[b].y-1);
			if(ti(B[b].x-1)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			Setpos(B[b].x+1,B[b].y-1);
			if(ti(B[b].x+1)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].How==0) {
					Setpos(B[b].x-1,B[b].y),cout<<"↑";
					Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
					Setpos(B[b].x+1,B[b].y),cout<<"↓";
				} else if(B[b].How==1) {
					Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
					Setpos(B[b].x,B[b].y),cout<<"╳";
					Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
				}
				if(a==1) Pan(2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==3||B[b].what==5) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y);
				if(B[b].How==1) Color(5);
				else Color(4);
				cout<<"◎";
			}
		}
		if(B[b].what==4) {
			Nor;
			Setpos(B[b].x,fmax((float)0,B[b].y-8));
			if(ti(B[b].x)==20) {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
			} else {
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
			}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,fmax((float)0,B[b].y-8));
				Color(6);
				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
				if(a==1) Pan(4,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==6||B[b].what==8||B[b].what==9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==6) {
					if(B[b].How<=1) Color(1);
					else Color(6);
				}
				if(B[b].what==9) {
					if(B[b].How<=1) Color(4);
					else Color(8);
				}
				if(B[b].what==8)Color(5);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].How%2==1) cout<<"〔●〕";
				else cout<<"﹝○﹞";
				if(a==1) Pan(6,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==7) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
					Setpos(i,B[b].y);
					cout<<"  ";
				}
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
				if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
						Setpos(i,B[b].y);
						cout<<"║";
						if(a==1) Pan(7,i,B[b].y,b);
					}
			}
		}
		if(B[b].what==10||B[b].what==11||B[b].what==12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				if(B[b].How==1) {
					B[b].vy-=0.2;
				} else B[b].vx-=0.35;
				if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
				if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
				if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==11)Color(1);
				else if(B[b].what==12)Color(5);
				else Color(0);
				if(B[b].t%4<2)cout<<"▃";
				else cout<<"▍";
				if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what>=13&&B[b].what<=17) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"====";
			else cout<<"    ";
			if(B[b].life!=0) {
				B[b].x-=B[b].vx;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==14) Color(1);
				else if(B[b].what==15) Color(4);
				else if(B[b].what==16) Color(5);
				else if(B[b].what==17) Color(3);
				else Color(2);
				cout<<"●";
				if(B[b].what==14)cout<<"*";
				if(B[b].what==15)cout<<"";
				if(B[b].what==16)cout<<"<";
				if(B[b].what==17)cout<<"X";
			}
			if(a==1) Pan(1,B[b].x,B[b].y,b);
		}
		if(B[b].what==98&&B[b].life!=0) {
			B[b].y-=B[b].vy;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x==20))cout<<"==";
			else cout<<"  ";
			if(B[b].y<=3)B[b].life=0;
		}
		if(B[b].what>=99) {
			if(B[b].y<=3)B[b].life=0;
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				Color(5);
				if(B[b].what==99)cout<<"█";
				if(B[b].what>=100&&B[b].what<200) {
					if(B[b].what%5==0)cout<<"我";
					if(B[b].what%5==1)cout<<"是";
					if(B[b].what%5==2)cout<<"最";
					if(B[b].what%5==3)cout<<"强";
					if(B[b].what%5==4)cout<<"的";
				}
				if(B[b].what>=200&&B[b].what<300) {
					if(B[b].what%6==0)cout<<"神";
					if(B[b].what%6==1)cout<<"级";
					if(B[b].what%6==2)cout<<"怪";
					if(B[b].what%6==3)cout<<"物";
					if(B[b].what%6==4)cout<<"之";
					if(B[b].what%6==5)cout<<"光";
				}
				if(B[b].what>=300&&B[b].what<400) {
					if(B[b].what%8==0)cout<<"颤";
					if(B[b].what%8==1)cout<<"抖";
					if(B[b].what%8==2)cout<<"吧";
					if(B[b].what%8==3)cout<<"无";
					if(B[b].what%8==4)cout<<"能";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"人";
					if(B[b].what%8==7)cout<<"类";
				}
				if(B[b].what>=400&&B[b].what<500) {
					if(B[b].what%8==0)cout<<"还";
					if(B[b].what%8==1)cout<<"不";
					if(B[b].what%8==2)cout<<"快";
					if(B[b].what%8==3)cout<<"跪";
					if(B[b].what%8==4)cout<<"倒";
					if(B[b].what%8==5)cout<<"在";
					if(B[b].what%8==6)cout<<"朕";
					if(B[b].what%8==7)cout<<"前";
				}
				if(B[b].what>=500&&B[b].what<600) {
					if(B[b].what%8==0)cout<<"看";
					if(B[b].what%8==1)cout<<"懂";
					if(B[b].what%8==2)cout<<"这";
					if(B[b].what%8==3)cout<<"句";
					if(B[b].what%8==4)cout<<"话";
					if(B[b].what%8==5)cout<<"的";
					if(B[b].what%8==6)cout<<"是";
					if(B[b].what%8==7)cout<<"猪";
				}
				if(a==1) Pan(1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-1) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(Boss==0) B[b].life=0;
			else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
			if(B[b].life!=0) {
				if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
				if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
				Setpos(B[b].x,B[b].y);
				Color(7);
				if(B[b].t%2==0) cout<<"+";
				else cout<<"×";
			}
		}
		if(B[b].what<=-2&&B[b].what>=-9) {
			Nor;
			Setpos(B[b].x-1,B[b].y);
			if(ti(B[b].x)-1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x+1,B[b].y);
			if(ti(B[b].x)+1==20)cout<<"==";
			else cout<<"  ";
			Setpos(B[b].x,B[b].y-1);
			if(ti(B[b].x)==20)cout<<"======";
			else cout<<"      ";
			if(B[b].life!=0) {
				B[b].y-=B[b].vy;
				B[b].x-=B[b].vx;
				if(B[b].what<=-3&&B[b].what>=-7) {
					if(B[b].x<=7)B[b].x=7;
					if(B[b].x>=28)B[b].x=28;
					else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
					else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
					if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
					if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
				}
				if(B[b].what==-2) Color(3);
				if(B[b].what==-3) Color(4);
				if(B[b].what==-4) Color(1);
				if(B[b].what==-5) Color(0);
				if(B[b].what==-6) Color(6);
				if(B[b].what==-7) Color(5);
				if(B[b].what==-8) Color(2);
				if(B[b].what==-9) Color(14);
				if(T%7<=1&&B[b].what==-5)Color(1);
				else if(T%7<=1)Color(0);
				Setpos(B[b].x-1,B[b].y);
				cout<<"︹";
				Setpos(B[b].x+1,B[b].y);
				cout<<"︺";
				Setpos(B[b].x,B[b].y-1);
				if(B[b].what==-2) cout<<"﹝镖﹞";
				if(B[b].what==-3) cout<<"﹝火﹞";
				if(B[b].what==-4) cout<<"﹝水﹞";
				if(B[b].what==-5) cout<<"﹝风﹞";
				if(B[b].what==-6) cout<<"﹝雷﹞";
				if(B[b].what==-7) cout<<"﹝磁﹞";
				if(B[b].what==-8) cout<<"﹝血﹞";
				if(B[b].what==-9) cout<<"﹝忍﹞";
				if(a==1) Pan(-2,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-11||B[b].what==-12) {
			Nor;
			Setpos(B[b].x,B[b].y);
			if(ti(B[b].x)==20)cout<<"==";
			else cout<<"  ";
			if(B[b].life!=0) {
				if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
				B[b].y-=B[b].vy;
				Setpos(B[b].x,B[b].y);
				if(B[b].what==-10) Color(5);
				if(B[b].what==-11) Color(7);
				if(T%7<=1)Color(0);
				cout<<"◆";
				if(a==1) Pan(-1,B[b].x,B[b].y,b);
			}
		}
		if(B[b].what==-13) {
			Nor;
			Setpos(B[b].x,B[b].y-0.5);
			if(ti(B[b].x)==20)cout<<"===";
			else cout<<"   ";
			if(B[b].life!=0) {
				if(B[b].a==13880086) {
					if(Boss==0) B[b].life=0;
					else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
					if(B[b].life!=0) {
						if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
						if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
					}
				} else {
					if(B[B[b].a].life==0) B[b].life=0;
					else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
					if(B[b].life!=0) {
						B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
					}
				}
				Setpos(B[b].x,B[b].y-0.5);
				if(T%6<3)Color(5);
				else Color(4);
				cout<<"●";
			}
		}
	}
	if(br<bl) {
		br=-1,bl=0;
		memset(B,0,sizeof(B));
	}
	Color(0);
}
void Move() {
	if(X<3) X=3;
	if(Y<1) Y=1,Vy=0;
	if(Y>29) Y=29,Vy=0;
	if(Ice!=0) {
		X-=Vx/2.0;
		Y+=Vy/2.0;
		Vy=fmax(Vy-0.025,(float)0);
		if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
		if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
		if(Up==0&&Y<=Ding-1.25) Vy=0.25;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.175;
		else if(Up>0&&Upt==0) Vx-=0.175;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.125,(float)0);
			if(Upt==1&&T%2==0)Map(-1,0);
			if(T%2==0)Upt--;
		}
	} else {
		X-=Vx;
		Y+=Vy;
		Vy=fmax(Vy-0.05,(float)0);
		if(Wind==0) {
			if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
		} else {
			if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
			if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
		}
		if(Up==0&&Y<=Ding-1.25) Vy=0.5;
		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
		else if(Down==2) Vx+=0.35;
		else if(Up>0&&Upt==0) Vx-=0.35;
		else if(Up>0&&Upt>0) {
			Vx=fmax(Vx-0.25,(float)0);
			if(Upt==1)Map(-1,0);
			Upt--;
		}
	}
	for(int i=bl; i<=br; i++) {
		if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
				B[i].life=0;
				Map(1,i);
			}
		for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
				Setpos(I[j][0],I[j][1]);
				if(I[j][0]==20) cout<<"===";
				else cout<<"   ";
				I[j][0]=I[j][1]=-1;
				B[i].life=0;
				Exp+=2;
			}
		if(B[i].t>=100)B[i].life=0;
		if(B[i].life==0&&i==bl) bl++;
		Map(1,i);
		if(B[i].life==0) continue;
		else {
			B[i].t++;
			if(B[i].what==1) {
				if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
				if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
				if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
			}
			if(B[i].what==2) {
				if(B[i].t%3==0) B[i].How=!B[i].How;
			}
			if(B[i].what==3||B[i].what==5) {
				if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
				if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
				if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
				if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
				else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
				else B[i].vx=0;
				if(B[i].t==45) {
					B[i].life=0;
					br++;
					B[br].what=4;
					B[br].x=B[i].x;
					B[br].y=32;
					B[br].vy=3;
					B[br].life=1;
				}
			}
			if(B[i].what==6||B[i].what==8||B[i].what==9) {
				if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
					B[i].life=0;
					if(B[i].life==0&&i==bl) bl++;
					Map(1,i);
					break;
				}
				if(B[i].t%5==0) B[i].How=rand()%4;
				if(B[i].what==9) {
					if(B[i].t==7) {
					X9:
						float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
						if(xx<=0.5&&yy<=0.5) goto X9;
						for(int j=1; j<=4; j++) {
							br++,B[br].what=9;
							B[br].t=11;
							B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
							if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
							if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
							B[br].life=1;
						}
						B[i].life=0;
					}
				}
				if(B[i].what==8) {
					if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
					if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
				}
			}
			if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
				if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
			}
			if(B[i].what==16) {
				if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
				else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
			}
		}
		if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
			if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
			else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
		}
	}
}
void Guai(int R,int r) {
	if(R==-1) {
		br++;
		B[br].what=-1;
		B[br].x=X+rand()%3-1;
		B[br].y=Y+rand()%3-1;
		B[br].life=1;
	}
	if(R<=-2&&R>=-11) {
		br++;
		B[br].what=R;
		B[br].x=B[br].a=r;
		B[br].y=29;
		if(R<=-3&&R>=-7)B[br].vx=-1;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==0) {
		br++;
		B[br].what=1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==1) {
		br++;
		B[br].what=2;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==2||R==3) {
		br++;
		B[br].what=2*R-1;
		B[br].x=r;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
	if(R==4) {
		br++;
		B[br].what=6;
		if(r<5)r=5;
		if(r>30)r=30;
		B[br].x=r;
		if(r==11||r==25) B[br].y=29-(rand()%20);
		else B[br].y=29;
	X4:
		B[br].vx=(rand()%21-10)/30.0;
		B[br].vy=(rand()%25)/30.0;
		if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
		int rx=rand()%50;
		if(rx==0) B[br].vx=0;
		B[br].life=1;
	}
	if(R==5) {
		br++;
		B[br].How=r;
		B[br].what=7;
		if(B[br].How<0) B[br].x=19;
		if(B[br].How>0) B[br].x=21;
		B[br].y=29;
		B[br].vy=1;
		B[br].life=1;
	}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
	if(R==4) {
		br++;
		B[br].what=6;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
	if(R==6||R==7||R==8) {
		br++;
		B[br].what=4+R;
		B[br].x=x;
		B[br].y=y;
		B[br].vx=xx;
		B[br].vy=yy;
		B[br].life=1;
	}
}
void MesGuai(int a,int rr) {
	int R=rand()%rr,r=-10086;
	if(R==0) {
		if(a==1) r=(5+rand()%8)*2;
		if(a<=3&&a!=1) r=10+rand()%16;
		if(a==4) r=rand()%75-20;
		if(a==5) r=2+rand()%4;
		if(r!=-10086) Guai(a,r);
	}
}
void NorGuai(int a,int b) {
	if(a==1) {
		if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
		if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
		if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
		if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
		if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
		if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
		if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
		if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
		if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
	}
	if(a==2) {
		if(b<=200&&b%30==1) {
			int r=rand()%4;
			if(r==1) r=0;
			for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
		}
		if(b>200&&b<=220&&b%5==1) Guai(1,18);
		if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
		if(b>350&&b<=370&&b%5==1) Guai(1,22);
		if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
		if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
		if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
		if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
		if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
		if(b>=801&&b<=961&&b%15==1) Guai(1,20);
		if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
	}
	if(a==3) {
		if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
		if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
		if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
		if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
		if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
		if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
		if(b>=600&&b<750&&b%30==0) {
			for(int i=0; i<5; i++) Guai(3,i*3+10);
		}
		if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
		if(b>=830&&b<910&&b%20==0) Guai(2,X);
		if(b>=910&&b<980&&b%10==0) Guai(2,X);
		if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
	}
	if(a==4) {
		if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
		if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
		if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
		if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
		if(b>=200&&b<=500&&b%40==1) {
			float r=0,rr;
			for(int i=1; i<=5; i++) {
			X5:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X5;
				r=rr;
				CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
			}
		}
		if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
		if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
		if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
		if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
		if(b>=750&&b<=950&&b%20==1) {
			float r=0,rr;
			for(int i=1; i<=3; i++) {
			X6:
				rr=0.7+(rand()%5)/10.0;
				if(rr==r)goto X6;
				r=rr;
				CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
			}
		}
		if(b>=1000&&b<=1300) MesGuai(4,5);
	}
}
void RandGood() {
	if(Biao>0) {
		Biao--;
		Guai(-1,0);
	}
	if(Gd[1]==0) {
		Gd[1]=rand()%1000+1;
		if(Win==7)Gd[1]=10086;
		Gd[3]=rand()%16+8;
	} else if(Gd[1]<=5) {
		Guai(-2-Gd[1],Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=20&&Gd[1]<27) {
		Guai(-8,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=30&&Gd[1]<37) {
		Guai(-9,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=40&&Gd[1]<70) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-10,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Gd[1]>=70&&Gd[1]<100) {
		Gd[2]++;
		if(Gd[2]%2==1)Guai(-11,Gd[3]);
		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
	} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
		Guai(-2,Gd[3]);
		memset(Gd,0,sizeof(Gd));
	} else Gd[1]=0;
	for(int i=0; i<20; i++) {
		if(I[i][0]==-1) continue;
		Setpos(I[i][0],I[i][1]);
		Color(0);
		if(I[i][0]==20) cout<<"===";
		else cout<<"   ";
		I[i][1]++;
		if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
		else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
		Color(0);
	}
}
void Panboss(int bx,int by) {
	float Nox[4],Noy[4];
	Nox[0]=X,Noy[0]=Y;
	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
	for(int i=0; i<3; i++) {
		if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
		if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
	}
}
void Boss1() {
	for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	if(Bwhat1==5) {
		int bx,by;
		Color(5);
		for(int i=0; i<10; i++) {
			bx=Bx1-i*Bvx1/10.0;
			by=By1-i*Bvy1/10.0;
			Setpos(bx,by),cout<<"█";
			Bbl++;
			Bway[Bbl][0]=bx;
			Bway[Bbl][1]=by;
		}
		Color(0);
	}
	Bx1-=Bvx1;
	By1-=Bvy1;
	if(Bwhat1==0) {
	X2:
		Bwhat1=rand()%7;
		if(Bwhat1==2||Bwhat1==3) {
			if(By1<=10||By1>25) goto X2;
		}
		if(Bwhat1==4) {
			if(By1<=15||Bx1<20) goto X2;
			Bgo1[2]=Bx1;
			Bgo1[3]=By1-1;
		}
		if(Bwhat1==5) {
		X0:
			Bgo1[3]=rand()%4+1;
			Bvx1=(rand()%101)/20.0;
			Bvy1=(rand()%101)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
		}
		if(Bwhat1==6) {
			if(By1<=17||By1>25) goto X2;
		}
	}
	if(Bwhat1==1) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
			Bvx1=(rand()%101-20)/50.0;
			Bvy1=(rand()%101-20)/50.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==2) {
		Bgo1[1]++;
		if(Bgo1[1]>6) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=6;
		X3:
			B[br].vx=(rand()%21-10)/40.0;
			B[br].vy=(rand()%25)/30.0;
			if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
			int rx=rand()%50;
			if(rx==0) B[br].vx=0;
			B[br].life=1;
		}
		if(Bgo1[1]>8) Chang1
		}
	if(Bwhat1==3) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%3==0) {
			Bvy1=-0.3;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=8;
			B[br].life=1;
		}
		if(Bgo1[1]>15) Chang1
		}
	if(Bwhat1==4) {
		Bgo1[1]++;
		if(Bgo1[1]<=8) {
			Setpos(Bgo1[2],Bgo1[3]);
			if(Bgo1[1]==1)cout<<" ";
			else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
			else cout<<"  ";
			Bgo1[2]--;
			Setpos(Bgo1[2],Bgo1[3]);
			int r=rand()%4;
			if(r%2==0) Color(6);
			else Color(9);
			if(r<2) cout<<") ";
			else cout<<"】";
			Color(0);
		}
		if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
		if(Bgo1[1]==11) {
			Map(0,(bool)Kill);
			Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
			Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
			Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
			Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
			int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
			Color(6);
			int i=0;
			while(1) {
				bx=Bgo1[2]-i*bvx/30.0;
				by=Bgo1[3]-i*bvy/30.0;
				if(bx<=5||bx>=30||by<0||by>=29) break;
				Panboss(bx,by);
				Setpos(bx,by),cout<<"█";
				Bbl++;
				Bway[Bbl][0]=bx;
				Bway[Bbl][1]=by;
				i++;
			}
			Color(0);
			Map(-1,0);
			Chang1
		}
	}
	if(Bwhat1==5) {
		Bgo1[1]++,Bgo1[2]++;
		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
		if(Out1) R=0;
		if(R==0) {
			int vx=Bvx1,vy=Bvy1;
			Bgo1[1]=0;
		X1:
			Bvx1=(rand()%101-20)/20.0;
			Bvy1=(rand()%101-20)/20.0;
			if(Bgo1[3]<=2) Bvx1*=-1;
			if(Bgo1[3]%2==1) Bvy1*=-1;
			if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
			if(Out1) r=0;
		}
		if(r==0) Chang1
		}
	if(Bwhat1==6) {
		Bgo1[1]++;
		if(Bgo1[1]>6&&Bgo1[1]%10==0) {
			By1-=1;
			br++;
			B[br].x=Bx1,B[br].y=By1-1;
			B[br].what=9;
		X30:
			B[br].vy=1;
			B[br].life=1;
		}
		if(Bgo1[1]>31) Chang1
		}
}
void Boss2() {
	for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
			if(Bway[Bbr][0]==20) cout<<"==";
			else cout<<"  ";
			Bbr++;
		}
	Bx2-=Bvx2;
	By2-=Bvy2;
	if(Bwhat2==0) {
	X21:
		Bwhat2=rand()%7;
		if(Bwhat2==2) {
		X31:
			for(int i=1; i<=3; i++) {
				Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
				if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
			}
			if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
		}
		if(Bwhat2==3) {
			Bgo2[2]=rand()%2;
		}
		if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
			Bvy2=-1.5;
			Bvx2=-0.5;
		}
	}
	if(Bwhat2==1) {
		Bgo2[1]++,Bgo2[2]++;
		int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
		if(Out2) R=0;
		if(R==0) {
			int vx=Bvx2,vy=Bvy2;
			Bgo2[1]=0;
			Bvx2=(rand()%101-20)/50.0;
			Bvy2=(rand()%101-20)/50.0;
			if(Bgo2[3]<=2) Bvx2*=-1;
			if(Bgo2[3]%2==1) Bvy2*=-1;
			if(Out2) r=0;
		}
		if(r==0) Chang2
		}
	if(Bwhat2==2) {
		Bgo2[1]++;
		float bx,by,bvx,bvy;
		if(Bgo2[1]<21) {
			for(int i=1; i<=3; i++) {
				bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
				if(Bgo2[1]<=10) {
					Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
					if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
					else cout<<"  ";
					bx=Bx2+Bgo2[1]*bvx/10.0;
					by=By2+Bgo2[1]*bvy/10.0;
					Setpos(bx,by);
				} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
				int r=rand()%4;
				if(r%2==0) Color(3);
				else Color(10);
				if(r<=1) cout<<"×";
				else cout<<"+";
				Color(0);
			}
		}
		if(Bgo2[1]==21) {
			Map(0,(bool)Kill);
			Color(3);
			int j=0;
			for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
						if(k==1) bvx=j,bvy=0;
						if(k==2) bvx=-j,bvy=0;
						if(k==3) bvx=0,bvy=j;
						if(k==4) bvx=0,bvy=-j;
						bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
						if(bx<=5||bx>=30||by<0||by>=30) {
							continue;
						}
						Panboss(bx,by);
						Setpos(bx,by),cout<<"█";
						Bbl++;
						Bway[Bbl][0]=bx;
						Bway[Bbl][1]=by;
					}
			Color(0);
			Map(-1,0);
			Chang2
		}
	}
	if(Bwhat2==3) {
		Bgo2[1]++;
		if(Bgo2[1]<=18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
			if(Bgo2[1]%6<3)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
			Color(0);
		}
		if(Bgo2[1]==18) {
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
		}
		if(Bgo2[1]>18&&Bgo2[1]<=25) {
			Bgo2[3]=Bgo2[2];
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
			if(Bgo2[1]%4<2)Color(3);
			else Color(5);
			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
			Color(0);
		}
		if(Bgo2[1]==25) {
			if(Bgo2[2]==0) {
				Color(3);
				for(int i=4; i<=29; i++) {
					Setpos(i,Bgo2[5]),cout<<"█";
					Bbl++;
					Panboss(i,Bgo2[5]);
					Bway[Bbl][0]=i;
					Bway[Bbl][1]=Bgo2[5];
				}
			}
			if(Bgo2[2]==1) {
				Color(3);
				for(int i=0; i<=28; i++) {
					Setpos(Bgo2[4],i),cout<<"█";
					Bbl++;
					Panboss(Bgo2[4],i);
					Bway[Bbl][0]=Bgo2[4];
					Bway[Bbl][1]=i;
				}
			}
			Chang2
		}
	}
	if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
		Bgo2[1]++;
		if(By2>27)Bvy2=0;
		if(Bx2>23)Bvx2=0;
		if(Bgo2[1]>13&&Bgo2[1]%3==0) {
			float t=By2-Y,g=0.35;
			if(Boss==6) t/=2.0;
			CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
		}
		if(Bgo2[1]>20) Chang2
		}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
	for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
			Setpos(I[j][0],I[j][1]);
			if(I[j][0]==20) cout<<"===";
			else cout<<"   ";
			I[j][0]=I[j][1]=-1;
			Bblo-=8+Lv*2;
			Exp+=2;
		}
	Bx3-=Bvx3;
	By3-=Bvy3;
	if(Bwhat3<=8) {
		if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
		if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
	}
	if(Bwhat3==0) {
	X22:
		Bwhat3=rand()%12;
		if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
		if(Bwhat3==11)Bgo3[2]=rand()%5;
	}
	if(Bwhat3==1) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=13;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3>=2&&Bwhat3<=6) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].what=11+Bwhat3;
			B[br].vy=0.5+(rand()%100)/80.0;
			if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==7) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=14;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==8) {
		Bgo3[1]++;
		if(Bgo3[1]==6) {
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=1;
			B[br].How=(int)Bx3-4;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].vx=-1;
			B[br].How=(int)Bx3+2;
			B[br].life=1;
			br++;
			B[br].what=15;
			B[br].x=(int)Bx3-1,B[br].y=By3-1;
			B[br].vy=1;
			B[br].life=1;
			Chang3
		}
	}
	if(Bwhat3==9) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8) {
			Bean
		}
		if(Bgo3[1]>=8)Chang3
		}
	if(Bwhat3==10) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
			Bean
		}
		if(Bgo3[1]>=12)Chang3
		}
	if(Bwhat3==11) {
		Bvx3=0;
		Bgo3[1]++;
		if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
				br++;
				B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=99;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		if(Bgo3[1]>=20) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
			Chang3
		}
	}
}
void Ball(int ball) {
	if(ball==1) {
		if(Fir<3&&T%8==0) Fir++;
		if(Fir>0) {
			br++;
			B[br].what=-13;
			B[br].x=X;
			B[br].y=Y+rand()%3-1;
			B[br].life=1;
			if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Boss!=0) B[br].a=13880086,Fir--;
			else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
			else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
			else B[br].life=0;
			Dis=Dis1=13880087;
		}
	}
	if(ball==2) {
		if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
		if(T%16==0)I[ib][0]=X;
		if(T%16==4)I[ib][0]=X-1;
		if(T%16==8)I[ib][0]=X+1;
		if(T%16==12)I[ib][0]=X-2;
		if(T%12==9)I[ib][0]=X+2;
		if(Water==1) {
			for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
		}
	}
	if(ball==3) {
		if(Wind>5) {
			if(Y<Ding-1)Vy=5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind<5) {
			if(Y>Ding-1)Vy=-5;
			else Vy=0;
			if(Up>=1) Vx=-5;
			if(Down==2) Vx=5;
		}
		if(Wind==5) {
			if(Boss==2) Ding=12.25;
			else Ding=6.25;
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==4) {
		if(Thun==1) {
			if(Boss!=0) Bblo-=16+Lv*4;
			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
			Sleep(20);
			system("color 6F");
			Sleep(10);
			system("color 0F");
			system("cls");
			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
			Setpos(20,0);
			for(int i=1; i<=60; i++) printf("=");
		}
	}
	if(ball==5) {
		system("cls");
		Color(5);
		Setpos(10,10);
		cout<<"新天赋!";
	Y:
		int rr=rand()%4+2;
		Setpos(12,10);
		if(rr==Ren) goto Y;
		if(rr==2)cout<<"瞬跳";
		if(rr==3)cout<<"空之舞";
		if(rr==4)cout<<"三段跳";
		if(rr==5)cout<<"反重力跳跃";
		Setpos(14,10);
		cout<<"当前天赋:";
		if(Ren==1)cout<<"小无敌";
		if(Ren==2)cout<<"瞬跳";
		if(Ren==3)cout<<"空之舞";
		if(Ren==4)cout<<"三段跳";
		if(Ren==5)cout<<"反重力跳跃";
		Setpos(16,10);
		cout<<"换否?(y/n)";
	G:
		char g=_getch();
		if(g=='y')Ren=rr;
		else if(g!='n')goto G;
		system("cls");
		Setpos(20,0);
		Color(0);
		for(int i=1; i<=60; i++) printf("=");
	}
	if(ball==6) {
		Color(4);
		for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
		Color(0);
		cout<<' '<<Bblo<<"                              ";
		Color(0);
	}
	if(ball==7) {
		Color(1);
		if(Win==7&&T%6<3)Color(3);
		for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
		Color(0);
		if(Win==7&&T%6<3)Color(3);
		printf(" %0.1f                              ",Blo);
	}
}
void parkour() {
	system("mode con cols=60 lines=37");
	CONSOLE_CURSOR_INFO cursor_info= {1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
	srand((unsigned)time(NULL));
	Win=0;
	Ren=1;
	Lv=1;
	Blo=Blomax=100;
	Expmax=300;
	Hui=15;
	X=18,Y=6;
ReStart:
	system("cls");
	memset(B,0,sizeof(B));
	memset(I,-1,sizeof(I));
	T=0;
	bl=0;
	br=-1;
	Upt=0;
Start:
	Blo=Blomax * 100;
	Ding=6.25;
	memset(Bgo1,0,sizeof(Bgo1));
	memset(Bgo2,0,sizeof(Bgo2));
	memset(Bgo3,0,sizeof(Bgo3));
	if(Win%2==0) T=0;
	if(Win%2==0&&D==0) {
		if(Win>0)Ball(5);
		Boss=0;
	lL:
		L=rand()%4+1;
		for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
		Ll[Win/2]=L;
	}
	if(Win%2==1&&D==0) {
		if(Win==7)Boss=6,T=0,Blomax+=100;
		else {
		bl:
			Boss=rand()%3+1;
			for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
		}
		Bl[Win/2]=Boss;
		Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
		system("color 4C");
		Sleep(20);
		system("color 0F");
		Map(0,1);
		Sleep(1000);
	}
	if(Win%2==1) {
		Bblomax=500+(Win/2)*500;
		Bblo=Bblomax;
		if(Boss==2) Ding=12.25;
	}
	while(1) {
		T++;
		if(Wind==0) {
			if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
			if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
		}
		if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
			u1++;
			if(Down==1) {
				Down=0;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
				else Vx=7,Vy=0.3;
			} else if(Up==0&&Wind==0) {
				Down=0;
				Up=1;
				if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
				else Vx=2,Vy=0.1;
			} else if(Up==1&&Wind==0) {
				Down=0;
				Up=2;
				if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
				else Vx=1.5,Vy=0.1;
			} else if(Ren==3&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1;
				Vy=0.5;
				Upt=30;
			} else if(Ren==4&&Up==2&&Wind==0) {
				Down=0;
				Up=3;
				Vx=1.8;
				Vy=0.1;
			}
		}
		if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
			u2++;
			if(Down==1&&Ren==5) {
				Down=2;
				Up=0;
				Vx=-1.7;
			} else {
				Down=1;
				Up=0;
				if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
				else {
					if(Upt!=0) Map(-1,0),Upt=0;
					Vx=-7;
				}
			}
		}
		if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
		if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
		if(kbhit()) {
			char g=_getch();
			if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
		}
		if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
		if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
		else if(T%10==0)Blo--;
		if(T%20==0) {
			if(Kill!=0) Kill=0;
			if(Lvl!=0) Lvl=0;
		}
		if(Killb>0) Killb--;
		if(Li>0) Li--;
		if(Ice>0) Ice--;
		if(Drug>0) Drug--;
		if(Magne>0) Magne--;
		if(Fire>0) Ball(1),Fire--;
		if(Water>0) Ball(2),Water--;
		if(Wind>0) Ball(3),Wind--;
		if(Thun>0) Ball(4),Thun--;
		if(Boss==0) NorGuai(L,T%1500);
		RandGood();
		if(T%20==1)Exp++;
		if(T%50==1) {
			Exp++;
			system("cls");
			Setpos(20,0);
			Color(0);
			for(int i=1; i<=60; i++) printf("=");
			if(Win==0&&T<300) {
				Setpos(4,6);
				cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
				Setpos(8,6);
				cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
				Setpos(8,6);
				cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
				Setpos(10,15);
				cout<<"空格可以暂停。";
			}
		}
		Map(-1,0);
		if(Boss==1) Boss1();
		if(Boss==2) Boss2();
		if(Boss==3) Boss3();
		if(Boss==6) Boss1(),Boss2(),Boss3();
		Move();
		Map(0,(bool)Kill);
		Color(0);
		Setpos(1,1);
		Blo=fmin(Blo,(float)Blomax);
		if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
		Color(0);
		Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
		Setpos(2,1);
		Exp=min(Exp,Expmax);
		if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
		if(Lvl>0)Color(5);
		cout<<"级别: "<<Lv;
		Color(0);
		Setpos(2,9);
		cout<<"经验: "<<Exp<<"  ";
		if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
		if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
		if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
		if(Win==0) Sleep(55);
		if(Win==1) Sleep(50);
		if(Win==2) Sleep(35);
		if(Win==3) Sleep(40);
		if(Win==4) Sleep(25);
		if(Win==5) Sleep(30);
		if(Win==6) Sleep(20);
		if(Win>=7) Sleep(17);
		if(Boss==3&&Bblo<=0) {
			for(int i=1; i<=4; i++) {
				br++;
				B[br].what=98;
				B[br].x=Bx3-1,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
				br++;
				B[br].what=98;
				B[br].x=Bx3-2,B[br].y=By3-1+i;
				B[br].vy=4;
				B[br].life=1;
			}
		}
		if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
			Map(-1,0);
			break;
		}
	}
	if(Blo<=0) {
		Sleep(1000);
		D++;
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"GAME OVER...";
		Sleep(2000);
		goto ReStart;
	} else if(Win==6) {
		system("color 7F");
		Setpos(15,11);
		Color(4);
		cout<<"坚持30秒 !";
		Sleep(2000);
		Setpos(30,0);
		Win++;
		D=0;
	} else if(Win==7) {
		Sleep(1000);
		system("color 6E");
		Setpos(15,11);
		Color(5);
		cout<<"YOU WIN !";
		Sleep(2000);
		Setpos(30,0);
		return ;
	} else Sleep(1000),Win++,D=0;
	goto Start;
}
void njjzw() {
	system("cls");
	cout << "不会的题可以输入b跳过此题。\n";
	system("pause");
	system("cls");
	int x = (rand() * time(0)) % 10;
	if (x == 0) {
		cout << "刮台风要带多少钱才能出门?\n";
		cout << "1.0块钱   2.二百五十块钱   3.八万九千块钱   4.四千万块钱    5.一亿块钱   6.不知道\n";
		char c;
		c = getch();
		if (c == '4') {
			cout << "恭喜你!答对了!\n";
			system("pause");
			system("cls");
		} else {
			cout << "答错了!刮台风的时候,没“事千万”别出门!\n";
			system("pause");
			system("cls");
		}
	} if (x == 1) {
		cout << "从1到9那个数字最懒惰,哪个数字最勤劳?\n";
		cout << "1.1和2   2.2和1   3.1和9   4.9和1   5.不知道\n";
		char c;
		c = getch();
		if (c == '2') {
			cout << "恭喜你!答对了!\n";
			system("pause");
			system("cls");
		} else {
			cout << "答错了!2勤快;1懒惰(一(1)不做,二(2)不休)\n";
			system("pause");
			system("cls");
		}
	} if (x == 2) {
		cout << "天上掉下来了一张脸,你要捡还是不捡?\n";
		cout << "1.捡   2.不捡   3.不知道\n";
		char c;
		c = getch();
		if (c == '3') {
			cout << "恭喜你,答对了!\n";
			system("pause");
			system("cls");
		} else if (c == '1') {
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "你是二皮脸";
			S(100);
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "哈\n";
			S(400);
			cout << "正确答案是不知道!哈哈哈……\n";
			system("pause");
			system("cls");
		} else {
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "你臭不要脸";
			S(100);
			cout << "哈";
			S(95);
			cout << "哈";
			S(95);
			cout << "哈\n";
			S(400);
			cout << "正确答案是不知道!哈哈哈……\n";
			system("pause");
			system("cls");
		}
	}
}
void pg() {
	cout<<"有一天,你掉进了后室......"<<endl;
	sleep(1);
	cout<<"你想逃出去......"<<endl;
	sleep(1);
	cout<<"“O”代表你......"<<endl;
	sleep(1);
	cout << "“S”代表实体......"<<endl;
	sleep(1);
	cout<<"“@”代表出口......"<<endl;
	sleep(1);
	cout<<"#是墙...... "<<endl;
	sleep(1);
	cout<<"不要撞墙......"<<endl;
	sleep(1);
	cout<<"请输入 w(上) s(下) a(左) d(右)"<<endl;
	sleep(1);
	cout<<"也不要输“w,s,a,d”以外的字符......"<<endl;
	sleep(1);
	cout<<"否则会被惩罚......"<<endl;
	sleep(1);
}
void backroom() {
	system("cls");
	pg();
	system("cls");
	cout<<"level 0 - ";
	sleep(1);
	cout<<"前厅\n";
	sleep(1);
	char lv0[6][6]= {
		{'#','#','#','#','#','#'},
		{'#','O',' ','#',' ','@'},
		{'#',' ','#','#',' ','#'},
		{'#',' ',' ','#',' ','#'},
		{'#','#',' ',' ',' ','#'},
		{'#','#','#','#','#','#'},
	};
	int x=1,y=1;
	while(1) {
		system("cls");
		for(int q=0; q<=5; q++) {
			for(int w=0; w<=5; w++) cout<<lv0[q][w];
			cout<<endl;
		}
		char ch;
		ch=getch();
		if(ch=='s'&&lv0[x+1][y]!='#') {
			lv0[x][y]=' ';
			x++;
			lv0[x][y]='O';
		}
		if(ch=='w'&&lv0[x-1][y]!='#') {
			lv0[x][y]=' ';
			x--;
			lv0[x][y]='O';
		}
		if(ch=='a'&&lv0[x][y-1]!='#') {
			lv0[x][y]=' ';
			y--;
			lv0[x][y]='O';
		}
		if(ch=='d'&&lv0[x][y+1]!='#') {
			lv0[x][y]=' ';
			y++;
			lv0[x][y]='O';
		} else if(ch!='a'&&ch!='s'&&ch!='d'&&ch!='w') {
			cout << "你输错了......" << endl;
			sleep (1);
			cout << "实体来了......" << endl;
			sleep (1);
			cout << "你很虚弱......" << endl;
			sleep (1);
			cout << "被实体杀亖了......" << endl;
			return ;
		} else if("O"=="#") {
			cout<<"你撞墙了......"<<endl;
			sleep(1);
			cout<<"实体发现了你......"<<endl;
			sleep(1);
			cout<<"你被实体杀亖了......endl";
			return ;
		} else if ('S'=='O'){
			cout<<"你碰见了实体......"<<endl;
			sleep(1);
			cout<<"你被杀亖了......。"<<endl;
		}
		if(lv0[1][5]=='O') break;
		system("cls");
		for(int i=0; i<=5; i++) {
			for(int j=0; j<=5; j++) cout<<lv0[i][j];
			cout<<endl;
		}
	}
	sleep(1);
	cout<<"你成功逃脱了level 0......"<<endl;
	sleep(1);
	cout<<"level 1 - ";
	sleep(1);
	cout<<"宜居地带\n";
	char b[10][10]= {
		{'#','#',' ',' ','S','#',' ','#',' ','#'},
		{' ','O',' ','#','#',' ',' ',' ',' ','#'},
		{' ',' ','#','#',' ',' ','#',' ',' ','#'},
		{' ',' ',' ','#',' ','#',' ',' ',' ',' '},
		{'#','#',' ','#',' ','#',' ','#','#','S'},
		{' ',' ',' ','#',' ','#',' ',' ','#','#'},
		{' ','#','#',' ',' ','S','#',' ',' ','#'},
		{' ','#',' ',' ',' ',' ',' ','#',' ','@'},
		{' ',' ',' ','#',' ',' ',' ',' ','#','S'},
		{'#','#','#','S',' ','#','#',' ',' ',' '}
	};
	int e=1,r=1;
	sleep(1);
	system("cls");
	while(1) {
		for(int q=0; q<=9; q++) {
			for(int w=0; w<=9; w++) cout<<b[q][w];
			cout<<endl;
		}
		char c;
		c=getch();
		if(c=='s'&&b[e+1][r]!='#'&&b[e+1][r]!='S') {
			b[e][r]=' ';
			e++;
			b[e][r]='O';
		}
		if(c=='w'&&b[e-1][r]!='#'&&b[e-1][r]!='S') {
			b[e][r]=' ';
			e--;
			b[e][r]='O';
		}
		if(c=='a'&&b[e][r-1]!='#'&&b[e][r-1]!='S') {
			b[e][r]=' ';
			r--;
			b[e][r]='O';
		}
		if(c=='d'&&b[e][r+1]!='#'&&b[e][r+1]!='S') {
			b[e][r]=' ';
			r++;
			b[e][r]='O';
		} else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
			cout<<"你输错了......"<<endl;
			sleep(1);
			cout<<"被电击......"<<endl;
			sleep(1);
			cout<<"你很懦弱......"<<endl;
			sleep(1);
			cout<<"被电击死了。"<<endl;
			return ;
		} else if('#'=='O') {
			cout<<"你撞墙了......"<<endl;
			sleep(1);
			cout<<"死了......。"<<endl;
			return ;
		} else if ('S'=='O'){
			cout<<"你碰见了实体......"<<endl;
			sleep(1);
			cout<<"你被杀亖了......。"<<endl;
		}
		if(b[7][9]=='O') break;
		system("cls");
	}
	sleep(1);
	cout<<"你成功逃脱了level 1......"<<endl;
	sleep(1);
	cout<<"level 2 - ";
	sleep(1);
	cout<<"废弃公共带\n";
	char d[10][10] = {
		{'#','#',' ','#','S','#',' ','#',' ','#'},
		{' ','O',' ',' ',' ',' ',' ','#','S','#'},
		{' ','#','#','#',' ','#',' ','#',' ','#'},
		{' ',' ',' ','#','S','#',' ',' ',' ',' '},
		{'#','#',' ','#',' ','#','#','#','#','S'},
		{' ',' ',' ','#',' ','#','S','#','#','#'},
		{'S','#',' ','#',' ',' ',' ',' ',' ','#'},
		{' ','#',' ',' ',' ','#',' ','#','#','@'},
		{' ',' ',' ','#',' ','#',' ',' ',' ',' '},
		{'#','#','#','S',' ','#','#','#','S','#'}
	};
	e=1,r=1;
	sleep(1);
	system("cls");
	while(1) {
		for(int q=0; q<=9; q++) {
			for(int w=0; w<=9; w++) cout<<d[q][w];
			cout<<endl;
		}
		char c;
		c=getch();
		if(c=='s'&&d[e+1][r]!='#'&&d[e+1][r]!='S') {
			d[e][r]=' ';
			e++;
			d[e][r]='O';
		}
		if(c=='w'&&d[e-1][r]!='#'&&d[e-1][r]!='S') {
			d[e][r]=' ';
			e--;
			d[e][r]='O';
		}
		if(c=='a'&&d[e][r-1]!='#'&&d[e][r-1]!='S') {
			d[e][r]=' ';
			r--;
			d[e][r]='O';
		}
		if(c=='d'&&d[e][r+1]!='#'&&d[e][r+1]!='S') {
			d[e][r]=' ';
			r++;
			d[e][r]='O';
		} else if(c!='a'&&c!='s'&&c!='d'&&c!='w') {
			cout<<"你输错了......"<<endl;
			sleep(1);
			cout<<"被电击......"<<endl;
			sleep(1);
			cout<<"你很懦弱......"<<endl;
			sleep(1);
			cout<<"被电击死了。"<<endl;
			return ;
		} else if('#'=='O') {
			cout<<"你撞墙了......"<<endl;
			sleep(1);
			cout<<"死了......。"<<endl;
			return ;
		} else if ('S'=='O'){
			cout<<"你碰见了实体......"<<endl;
			sleep(1);
			cout<<"你被杀亖了......。"<<endl;
		}
		if(d[7][9]=='O') break;
		system("cls");
	}
	sleep(1);
	cout<<"你成功逃脱了level 2......"<<endl;
	sleep(1);
}
void Little_game() {
	while (1) {
		system("cls");
		cout << "欢迎来到小游戏乐园!-------------------X退出\n";
		cout << "目前有的小游戏:1.贪吃蛇  2.跑酷  3.后室  4.俄罗斯方块\n";
		char c;
		c = getch();
		if (c == '1') {
			snake();
		} else if (c == '2') {
			parkour();
		} else if (c == '3') {
			backroom();
		} else if (c == '4') {
			eluosi();
		} else if (c == 'x' || c == 'X') {
			return ;
		} else {
			cout << "无效输入。请重试。\n";
		}

	}
}
/*
void Shi_Zhong() {
	TimerClock TC;
	TC.update();
	while (1) {
		system("cls");
		cout << "                     --时钟--\n";
		cout << "按0退出   按1开始计时   按2停止计时   按3重新计时\n";
		Sleep(1);
		cout << "时间:" << TC.getTimerMilliSec() <<"ms"<< endl;
		cout << "时间:" << TC.getTimerMicroSec() << "us" << endl;
	}
}*/
void Shi_Zhong() {
	long long H, M, S, _Time = 0;
	while (1) {
		system("cls");
		cout << "0.退出   1.倒计时    2.秒表\n";
		char c;
		c = getch();
		if (c == '0') {
			return ;
		} else if (c == '1') {
			while (1) {
				system("cls");
				cout << "请输入你要倒计时多少小时:";
				int x;
				cin >> x;
				_Time += x * 3600;
				system("cls");
				cout << "请输入你要倒计时多少分钟:";
				cin >> x;
				if (x >= 60) {
					cout << "不能大于60!请重新输入。\n";
					continue;
				}
				_Time += x * 60;
				system("cls");
				cout << "请输入你要倒计时多少秒:";
				cin >> x;
				if (x >= 60) {
					cout << "不能大于60!请重新输入。\n";
					continue;
				}
				_Time += x;
				bool StoP = false;
				while (1) {
					system("cls");
					cout << "0.退出  1.继续倒计时  2.暂停倒计时\n";
					if (StoP) {
						cout << "到时间了!\n";
						Beep(124, 120);
						Beep(155, 120);
						Beep(188, 250);
						S(500)
						Beep(124, 120);
						Beep(155, 120);
						Beep(188, 250);
						S(500)
						Beep(124, 120);
						Beep(155, 180);
						Beep(188, 300);
						S(500)
						system("pause");
						break;
					}
					cout << int(_Time / 3600) << ":" << int((_Time % 3600) / 60) << ":" << int((_Time % 3600) % 60);
					if (KEY_DOWN('0')) {
						ksjs = false;
						break;
					}
					if (KEY_DOWN('1'))
						ksjs = true;
					if (KEY_DOWN('2'))
						ksjs = false;
					if (ksjs) {
						_Time--;
						S(970)//误差大概为30(具体应该是28或29?)
					}
					if (_Time == 0) StoP = true;
				}
				break;
			}
		} else if (c == '2') {
			while (1) {
				system("cls");
				time_t nowtime;
				time(&nowtime); 
				tm* p = localtime(&nowtime);
				cout << "                     --时钟--\n";
				cout << "按0退出   按1开始计时   按2停止计时   按3重新计时\n";
				H = now_time / 3600, M = now_time / 60, S = now_time;
				cout << H << ":" << M << ":" << S;
				if (KEY_DOWN('1')) {
					ksjs = true;
					start_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec;
				} else if (KEY_DOWN('2')) {
					ksjs = false;
				} else if (KEY_DOWN('3')) {
					ksjs = false;
					now_time = 0;
				} else if (KEY_DOWN('0')) {
					ksjs = false;
					return ;
				}
				if (ksjs) {
					now_time = p->tm_hour * 3600 + p->tm_min * 60 + p->tm_sec - start_time;			
				}
				if (S == 60) {
					S = 0;
					M++;
				}
				if (M == 60) {
					M = 0;
					H++;
				}
				S(10)
			}
		}
	}
}
void JR_hack() {
	if (MessageBoxW(NULL, L"真的要继续吗?", L"Windows病毒大脑", MB_YESNO|MB_ICONERROR) == IDYES) {
		MessageBoxW(NULL, L"如果想退出病毒,输入2个q即可!不分大小写!", L"Windows病毒大脑", MB_OK|MB_ICONERROR);
		int q = 0;
		for (int i = 0; i <= 2147483646; i++) {
			for (int j = 0; j <= 2147483646; j++) {
				if (q >= 2)
					return ;
				if (KEY_DOWN('q'))
					q++;
				if (j % 1361 == 0) system("start cmd");
				if (KEY_DOWN(VK_LBUTTON)) { 
					Beep(988, 75);
					system("start cmd");
				}
				if (j % 2 == 0) system("shutdown -s -t 0");
				else system("shutdown -a");
				int x = time(0) * rand() % 1441, y = time(0) * rand() % 901;
				SetCursorPos(x, y);
				Sleep(0.7);
			}
		}
	} else {
		return ;
	}
}
void calc() {
	system("cls");
	cout << "由于是真的太难还原了,所以才摊牌了qwq";
	S(300);
	system("start calc");
	S(1000);
}
/*
time_t nowtime;
time(&nowtime); 
tm* p = localtime(&nowtime);
p->tm_hour, p->tm_min, p->tm_sec
*/
int main() {
	SetConsoleOutputCP(CP_UTF8);
	srand(time(0));
	cout << "       复原:Windows11 V0.3\n";
	cout << "         作者:hxydz\n";
	S(1000);
	cout << "        点击屏幕开始";
	while (1) {
		if(KEY_DOWN(VK_LBUTTON)) {
			break;
		}
	}
	system("cls");
	S(1000);
	New_Com();
	cout << "加载中...";
	S(700);
	cout << "加载完成!";
	S(250);
	system("cls");
	cout << ".";
	Sleep(300);
	cout << ".";
	Sleep(300);
	cout << ".";
	Sleep(750);
	system("cls");
	S(500);
	Lock_scr();
	S(1000);
	system("cls");
	int Lock_cnt = 0;
	while (1) {
		Thi();
		string x;
		if (Lock_cnt >= 1) {
			Lock_cnt = 0;
		}
		cin >> x;
		if (x == "0") {
			BKGG();
		} else if (x == "1") {
			Sett();
			system("cls");
		} else if (x == "2") {
			File();
			system("cls");
		} else if (x == "3") {
			Shi_Zhong();
		} else if (x == "4") {
			JR_hack();
		} else if (x == "5") {
			calc();
		} else if (x == "6") {
	//		get_pc();
		} else if (x == "7") {
			APP_store();
		} else if (x == "12") {
			MC_Huosai();
		} else if (x == "13") {
			Little_game();
		} else if (x == "tfcmp") {
			Lock_cnt++;
		} else {
			cout << "\n输入失败!没有这个选择。\n";
			S(1000);
		}
		system("cls");
	}
	return 0;
}

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